Hi, I am an Android developer and I am ready to start a new game project with Unity for OpenDive. Problem is that I get an error message when loading the demo project (or just the camera plugin package). Haven't researched for a solution yet, but thought this would be a chance to introduce myself (yeah, no better ice-breaker than a bug ), and maybe get a quick fix. The error I am getting is fatal, and goes like: type == kMetaAssetType & pathName.find('library/metadata') != 0
this is with Unity 3.5.7
Going for holidays soon but look fwd to start developing!
Cheers!
btw, off topic: OpenDive is compatible with Xiaomi mi2 (great phone!), although rather tight (have to remove some of the foam) when using the extended battery.
loxai
Posts: 14
Joined: 01.07.2013
Re: plugin load in Unity 3.5.7
by Stefan on Jul 1st, 2013 23:34 PM
I haven't seen the problem. I am using Unity 4.1.3f3
Stefan
Posts: 129
Joined: 30.06.2013
Re: plugin load in Unity 3.5.7
by loxai on Jul 1st, 2013 23:59 PM
ok, yes, it does work with 4.1.5f1, have to stick to the free version but should be enough.
thanks
loxai
Posts: 14
Joined: 01.07.2013
OpenDive demoscene is freezing
by visualizer on Nov 29th, 2013 09:35 AM
The Android app made with Unity 4.2.2 from out the OpenDiveTestszene & OpenDiveNewTestszene are freezing on a smartphone with Android 4.1. It start's the app and you can see the quaders but there is no interaction with the view.
While the OpenDive demo app load from the Play Store is running on that smartphone.
We need the OpenDive demo also as Unity 3.5.7 compatible, because of only having an AndroidPro license for this version. Thanks for fixing that issue. (Rebuilding the package in Unity 3.5.7)