Dive Board
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Help me test this game!
Help me test this game!
by maximee9 on Mar 3rd, 2014 14:42 PM
Hello , I ordered my Dive last saturday, and now i can't wait!
I've started making a 3D flappy bird with a twist and its working out well.
Anyways I love skydiving and i'm making a game about it . Right now all i have is a camera shake, and the camera falling down to a terrain. I will add a body, parachute, and much more later.
But, a friend of mine has a refugio 3D ( It's a sort of Dive but not as cool) , and he said he throwed up, and his brother felt sick too.
I don't know what's causing this and i have nothing to test it on. So if you could tell me..
Here is the APK (15mb) https://www.mediafire.com/?1e12337pglodlk5maximee9
Posts: 5
Joined: 02.03.2014
Re: Help me test this game!
by Bigcan on Mar 3rd, 2014 15:50 PM
don't have the 360° free view only a camera down this is the big problem but is a 1st.step.regards
Bigcan
Posts: 7
Joined: 11.01.2014
Re: Help me test this game!
by maximee9 on Mar 3rd, 2014 17:18 PM
It doesn't? Works fine on my S3. That's weird
maximee9
Posts: 5
Joined: 02.03.2014
Re: Help me test this game!
by cubedparadox on Mar 3rd, 2014 17:32 PM
Like maximee9 said, this needs headtracking, and of course the game itself is a little bleak right now. It's cool that you are exploring this field, I can't wait to see when you actually make something with gameplay good luck!
cubedparadox
Posts: 10
Joined: 15.08.2013
Re: Help me test this game!
by maximee9 on Mar 3rd, 2014 17:59 PM
Thanks, I'm looking into the rotating issue now. Any idea how i could simulate headtracking in unity itself?
maximee9
Posts: 5
Joined: 02.03.2014
Re: Help me test this game!
by obiwahn on Mar 4th, 2014 07:13 AM
Hello, i didn't looked at your game but i can give you a little hint for virtual reality.
"maximee9" wrote:
Right now all i have is a camera shake
This is one of the things you should really avoid in virtual reality, doing somtehing with the camera which doesn't come from the user, especially shaking!
This is the result if you doing shaking and such kind of stuff:he said he throwed up, and his brother felt sick too.
I'm working on dive support on my 3d flappy bird (Flappsy Birdy 3D) and i highly recommend avoid camera shakes and let the headtracking always on.
Have a look at this, this is a great paper of what to do and not what to do in virtual reality: http://static.oculusvr.com/sdk-download ... ctices.pdfobiwahn
Posts: 25
Joined: 11.01.2014
Re: Help me test this game!
by GeraldineRLeathers on Nov 30th, 2022 11:10 AM
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GeraldineRLeathers
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Joined: 05.10.2022
MaryCamacho
Posts: 2
Joined: 11.04.2023
Re: Help me test this game!
by AmandaReece on Oct 31st, 2023 10:35 AM
I'd greatly appreciate your assistance in testing a new game. We're looking for feedback to improve the user experience and make it even more enjoyable. You can access the game at https://magicalkatrina.com/corporate-magic-workshops and let us know your thoughts. Your input will be invaluable in refining the game for a wider audience. Thank you for helping us ensure a magical gaming experience for all.
AmandaReece
Posts: 109
Joined: 20.01.2023
Re: Help me test this game!
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Catherine
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