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Re: Cmoar Virtual Cinema on Google Play

Re: Cmoar Virtual Cinema on Google Play

by 3Andron3icus3 on Jul 24th, 2014 08:25 AM

Would it be possible to find a way to make this work for multiple phones all watching one instance together?

3Andron3icus3

Posts: 40

Joined: 21.07.2014


Re: Cmoar Virtual Cinema on Google Play

by JustMeDaFaq on Jul 24th, 2014 10:06 AM

"3Andron3icus3" wrote:
Would it be possible to find a way to make this work for multiple phones all watching one instance together?


Possible ways for doing this:

1. The "host" player have to stream the movie to all other players. That would require a good internet connection.

2. Watching online streaming services, like VIMEO or Streamcloud, so every phone can acess the video bei already existing video online stream.

3. Both got the same movie on theyre own phone storage.

Which one of this would you prefere?

JustMeDaFaq

Posts: 82

Joined: 15.10.2013


Re: Cmoar Virtual Cinema on Google Play

by CmoarStudio on Jul 24th, 2014 17:32 PM

@dboxvr this is a strange bug. If u can make a video or 3-4 screenshots what seat you choosing and then where you are moved that would be great.

@ Sipheren don't forget to calibrate your phone by using "Calibrate" button. Anyway we are still working on sensor fusion so in near future head tracking should be improved :)

@3Andron3icus3 of course it is possible and we have this idea in our TODO list :) Someday we will make an update with this function :)

Thanks a lot for all great reviews and opinions. We hope that if you like it you do not forget to rate this app on google play store :)

CmoarStudio

Posts: 41

Joined: 18.07.2014


Re: Cmoar Virtual Cinema on Google Play

by 3Andron3icus3 on Jul 24th, 2014 23:58 PM

"JustMeDaFaq" wrote:

Possible ways for doing this:

1. The "host" player have to stream the movie to all other players. That would require a good internet connection.

2. Watching online streaming services, like VIMEO or Streamcloud, so every phone can acess the video bei already existing video online stream.

3. Both got the same movie on theyre own phone storage.

Which one of this would you prefere?



I had imagined it working like option 1 or 2 originally, and having the two interchangable would be even more convenient, but 3 just seems a bit inconvenient and requires the most work on the user's end.

3Andron3icus3

Posts: 40

Joined: 21.07.2014


Re: Cmoar Virtual Cinema on Google Play

by Sipheren on Jul 25th, 2014 00:07 AM

"ProsperGames" wrote:

@ Sipheren don't forget to calibrate your phone by using "Calibrate" button. Anyway we are still working on sensor fusion so in near future head tracking should be improved :)



Thanks for the reply. I have used the calibrate button multiple times, doesn't seem to do anything. I will wait for an update and hopefully it work soon.

Cheers

Sipheren

Posts: 19

Joined: 27.06.2014

dive-owner


Re: Cmoar Virtual Cinema on Google Play

by Kusie on Jul 25th, 2014 15:53 PM

Love to try this... dare to ask: can I use my SnakeByte Controller with this app to select videos? How do I change seats/move in the theatre?
Tnx,
K.

Kusie

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Joined: 06.12.2013

dive-owner


Re: Cmoar Virtual Cinema on Google Play

by CmoarStudio on Jul 25th, 2014 21:48 PM

You have pilot on you left side. Look at it for 2sec and then menu on virtual screen should appear. In menu you will see chair icon and again look at this icon for 2sec and you will choose you chair :)

We will add 3D movie selection in the future so you will not need any controler.

By the way, tommorow we should release update with sensor fusion improved (we have added a orientation correction ! :) )

CmoarStudio

Posts: 41

Joined: 18.07.2014


Re: Cmoar Virtual Cinema on Google Play

by JustMeDaFaq on Jul 26th, 2014 10:55 AM

would you may like to work together? Think our projects are quiete similiar =)

viewtopic.php?f=6&t=2817&p=4162&sid=83944dda26376af63b94f2aca92cd937#p4162

JustMeDaFaq

Posts: 82

Joined: 15.10.2013


Re: Cmoar Virtual Cinema on Google Play

by CmoarStudio on Jul 29th, 2014 22:17 PM

Cmoar VR Cinema 2.5 version released!

- Improved Sensor Fusion (auto orientation correction)
- Resume playing feature added
- Immersive mode added
- Screen lock option added (accessed via screen menu)

Please test it out and let us know what you think ! :) Also please don't forget to rate this up if you like it :)

https://play.google.com/store/apps/deta ... nema&hl=en


@ JustMeDaFaq - we will consider this in the future ! We will follow your progress and someday i hope we will start working together :)

CmoarStudio

Posts: 41

Joined: 18.07.2014


Re: Cmoar Virtual Cinema on Google Play

by Sipheren on Jul 30th, 2014 01:13 AM

"ProsperGames" wrote:
Cmoar VR Cinema 2.5 version released!

- Improved Sensor Fusion (auto orientation correction)
- Resume playing feature added
- Immersive mode added
- Screen lock option added (accessed via screen menu)

Please test it out and let us know what you think ! :) Also please don't forget to rate this up if you like it :)

https://play.google.com/store/apps/deta ... nema&hl=en



It's a definite improvement, but I am still getting the view rotate clockwise for some reason, but now when I move my head clockwise and then back to center it corrects itself (and then proceeds to start rotating again, very slowly but enough to make you need to correct it every few moments).

I am not sure what the issue would be, I know with FreePIE I had a lot of drift moving the mouse and had to correct it using a script I found, maybe something like that is needed, as in demos like Tuscany they seem to have the sensors working correctly.

Anyway, awesome work, you should put a few bucks on this so we can pay for your work.

Cheers

Sipheren

Posts: 19

Joined: 27.06.2014

dive-owner


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