The Dive SDK was super easy to implement, but when using the app it is upside down. I've tried adjusting the device orientation values in Xcode to no avail. I feel like I'm missing something simple.
Any ideas? Thanks so much!
CubicleNinjas
Posts: 1
Joined: 30.10.2014
Re: Upside Down on iOS
by TheRockeR93 on Oct 31st, 2014 03:06 AM
This is on Unity the SDK right? Check the Player Camera, and see it's thing, like it will say Player Settings, Vertex Lit, or Differed Lighting, try changing them, if it's on Player Settings, try Differed lighting, if it's on Differed lighting, try Player Settings..etc
TheRockeR93
Posts: 5
Joined: 16.08.2014
Re: Upside Down on iOS
by jeroendeleeuw on Nov 11th, 2014 16:27 PM
Did you found a solution for this? I've tried the 'Differed Lightning' and the 'Vertex Lit' options but to no avail. The default option is 'Forward', but that doesn't do the trick either. I've tried setting these options in the 'Build settings' for iOS.
jeroendeleeuw
Posts: 3
Joined: 11.11.2014
Re: Upside Down on iOS
by jeroendeleeuw on Nov 11th, 2014 18:13 PM
I have found the solution myself, in the "Player settings" for iOS I had set the Default orientation to "Landscape right", if you set it to "Landscape left" the issue is fixed.