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Durovis Dive SDK Mod

Durovis Dive SDK Mod

by loungekatt on Nov 25th, 2014 03:09 AM

I felt it was best to clear up the old thread I started so I could make everything neat and pretty before posting it again.

The repository for the modifications is available at https://github.com/AbandonedCart/OpenDiveUnity

This repository contains a clean project with the SDK imported and modifications that can easily be exported as a unitypackage from the project.

The modifications include:

[list:1u6jos3a]
[*:1u6jos3a] Cleaning up the existing SDK (because I am OCD about formatting)[/*:m:1u6jos3a]
[*:1u6jos3a] Optimize the code by combining overlapping functions[/*:m:1u6jos3a]
[*:1u6jos3a] Export the vertical and horizontal values for use in other scripts[/*:m:1u6jos3a]
[*:1u6jos3a] Create a static singleton to dynamically enable and disable the VR views
(Can be activated via the Cardboard magnet button or a GUI button with a visual delay)[/*:m:1u6jos3a][/list:u:1u6jos3a]

loungekatt

Posts: 1

Joined: 23.11.2014


Re: Durovis Dive SDK Mod

by D3m0n92 on Feb 7th, 2015 03:00 AM

Nice work man! I have converted the DiveFPSController from Javascript in C# whit some update, despite the 0 errors in the code are not entirely sure that it works in all its parts. If you want I can pass the code already changed and we can improve it together. Dive SDK is great! But can be improved! :)

D3m0n92

Posts: 3

Joined: 03.02.2015


Re: Durovis Dive SDK Mod

by Urbiwanus on Jun 10th, 2015 08:19 AM

HI

is it possible to get a copy of your FPSController in C#

Regards

Urbiwanus

Posts: 1

Joined: 10.06.2015

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