Dive Board



use plugin or unitys own gyro input

use plugin or unitys own gyro input

by wurghi on Dec 4th, 2014 10:33 AM

Hey i'm currently wondering what the benefits of using the dive plugin over unity's own gyroscope-integration are? Does the plugin make use of special algorythms to make it react better to motions?
Afaik the plugin does work with android and ios only, "input.gyro.attitude" would work with windows phone too...

this script i found works good without the need of the plugin

http://pastebin.com/fR3yk4Zm

wurghi

Posts: 10

Joined: 03.12.2014


Re: use plugin or unitys own gyro input

by Oda on Dec 10th, 2014 12:56 PM

Hi wurghi,
Did you have success using this code?
Did you have the same Dive problems, like Y orientation ?

thanks!

Oda

Oda

Posts: 2

Joined: 10.12.2014


Re: use plugin or unitys own gyro input

by wurghi on Dec 12th, 2014 17:30 PM

tried it with success, but also with same problems... didnt notice any difference, so thats why i asked if there is any technical difference..

wurghi

Posts: 10

Joined: 03.12.2014


STATISTICS


Total posts: 144342


Total topics: 34840


Total members: 42382


Newest member: Daniel G.