Dive Board
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autowalk solved
autowalk solved
by crow34 on Jan 5th, 2015 07:12 AM
I found a solution that allows developers to autowalk like the Tuscany dive demo
Place a sphere above or below the main camera and create a autowalk.cs with the following script
And you will need to apply a character controller and a fpscontroller
https://www.dropbox.com/s/2r8j7xp56pupv ... lk.cs?dl=0using UnityEngine;<br />using System.Collections;<br /><br />public class Autowalk : MonoBehaviour {<br /><br /> private CardboardHead head;<br /> private Vector3 startingPosition;<br /> private float delay = 0.0f; <br /><br /> void Start() {<br /> head = Camera.main.GetComponent<StereoController>().Head;<br /> startingPosition = transform.localPosition;<br /> }<br /> <br /> void Update() {<br /> RaycastHit hit;<br /> bool isLookedAt = GetComponent<Collider>().Raycast(head.Gaze, out hit, Mathf.Infinity);<br /> // if looking at object for 2 seconds, enable/disable autowalk<br /> if (isLookedAt && Time.time>delay) { <br /> GameObject FPSController = GameObject.Find("Head");<br /> FPSInputController autowalk = FPSController.GetComponent<FPSInputController>();<br /> autowalk.checkAutoWalk = !autowalk.checkAutoWalk;<br /> delay = Time.time + 2.0f;<br /> }<br /> // currently looking at object<br /> else if (isLookedAt) { <br /> GetComponent<Renderer>().material.color = Color.yellow; <br /> } <br /> // not looking at object<br /> else if (!isLookedAt) { <br /> GetComponent<Renderer>().material.color = Color.red; <br /> delay = Time.time + 2.0f; <br /> }<br /> }<br /> <br />}
crow34
Posts: 21
Joined: 29.01.2014
Re: autowalk solved
by Juju on Jan 6th, 2015 23:33 PM
Hey, thaks for the solution, this is exactly what I was looking for.
I'm a total beginner with Unity and I am writing an Cardboard App very similar to the Tuscany dive app. Could you please tell me how I create the fps controller and the charactercontroller and what I have to write into these scripts?
Thanks alot.Juju
Posts: 1
Joined: 06.01.2015
Re: autowalk solved
by crow34 on Jan 7th, 2015 10:16 AM
It appears that bacongames has beat me to the finish line
Search the asset store for no click GUI this will provide you with a working autowalk featurecrow34
Posts: 21
Joined: 29.01.2014
Re: autowalk solved
by monome on Jan 15th, 2015 03:55 AM
Hey everyone for some reason I am getting a compiling error. Any ideas. Could someone possible post a pre built character for me to take a look at? Thanks for any input.
monome
Posts: 1
Joined: 15.01.2015
Re: autowalk solved
by Refref1990 on Aug 9th, 2015 20:16 PM
Hi! I have created a game with the autowalk, but i want who the circle with the script be under my feet, like tuscany dive. But when i put the circle under my feet, in the same folder of the cameras, this follow my head, so when i try to see, the cirlce go behind my head. Any solutions?
Refref1990
Posts: 5
Joined: 09.08.2015
Re: autowalk solved
by Glocksilverna on Oct 5th, 2015 06:31 AM
A point that I was interested in a joint comment.
Glocksilverna
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Joined: 05.10.2015
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