Hi all, I'm using the Dive Unity Plugin for Android/IOS to make a demo for Android and IOS. What i can't figure out is to create something that uses "gazing" as an event.
I know in the Cardboard SDK for Unity there is a GazeInputModule, but i don't know how to implement it.
My first project started by opening the Dive Unity Demo Project 2.1 and i am experimenting with it by altering the scene and add some assets. Is it possible somehow to add the GazeInputModule.cs in this Dive Unity Demo Project? So, if i look at an object, it wil trigger an animation after a while, instead of using the magnet?
Can somebody please help me to point me in the right direction? thanks Bart
bartch
Posts: 1
Joined: 16.05.2015
Re: GazeInputModule
by Torben on May 18th, 2015 09:53 AM
Hi!
We have our own gaze-only-input-module but are switching over to gaze+magnet and other inputs.
It is definitely possible to integrate cardboards gazeinput script into the dive unity demo - you should give it a try and if you encounter some severe problems, we are eager to help
Best regards, Torben
Torben
Posts: 63
Joined: 26.03.2014
Re: GazeInputModule
by ddutchie on May 19th, 2015 14:29 PM
Please explain.
I have: copied the script to my project, removed any references to the cardboard sdk. I then made a World Space Canvas with a button, but no cursor appears and button does not click.
ddutchie
Posts: 1
Joined: 19.05.2015
Re: GazeInputModule
by Torben on May 19th, 2015 17:51 PM
I'm sorry, but there won't be enough time to do this for you any time soon