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Re: Quake 2
Re: Quake 2
by forenbenutzer on Dec 22nd, 2013 22:43 PM
I have a "quick and dirty" solution for the "enter" key problem with various gamepads.
1. you need "root" access on your phone
2. install the apk from https://github.com/downloads/chrisboyle ... eyTest.apk
3. start it and press your gamepad's buttons
4. write down the "scancode" number for each button
5. open "/system/usr/keylayout/Generic.kl" on your phone and modify the corresponding lines
Example: button 1 of my gamepad is scancode 288,
so I modify the line "key 288 BUTTON_1" and change it to "key 288 A"
6. save the file and reconnect your gamepad
7. start q2 and change the key mappings, pressing button 1 should now act like pressing "a" on a keyboard
Suggestion: modify 3 of your gamepad buttons to "ESCAPE", "ENTER", and "Y", so you can navigate in the game menu and quit the game easily
Again: this solution is "quick and dirty". the correct way would be the creation of a new *.kl file matching usb vendor, product, and version id of your gamepad.
simply google for "android keylayout file".forenbenutzer
Posts: 4
Joined: 18.12.2013
Re: Quake 2
by zagarolo on Dec 23rd, 2013 14:47 PM
Hi Stefan when you can create patches to do to become a game in any side-by-side? this is what people search! not create games, but the drivers that converts waste time in any game side by side what she creates games are small questions if you check his forum and on quake
are games, as a little child if she makes a covertitore apk lg 3d smartphone as did remember?
if she makes a converter apk its potential sales will triple
she invented the project and its a beautiful thing, but staying behind the times but do not create games convert sbs 3d every game this people, are waitingzagarolo
Posts: 4
Joined: 23.12.2013
Re: Quake 2
by forenbenutzer on Dec 24th, 2013 13:30 PM
Despite the fact that nobody understands what you are trying to tell us, please do not write the same nonsense in multiple threads.
forenbenutzer
Posts: 4
Joined: 18.12.2013
Re: Quake 2
by lalalol on Dec 25th, 2013 20:33 PM
Is there a way to use a mouse ?
Btw :
Anyone out here that would port q3 ?
I tried the opendive demo with a q3 map and its awesome !lalalol
Posts: 16
Joined: 22.12.2013
Re: Quake 2
by zagarolo on Dec 26th, 2013 17:08 PM
hi Forenbenutzer but you can still play games 20 years back? I want to play current games I am a child of 2 years with these games the novelty of this forum and the patch for Quake fantastic side by side even though no real games old child
zagarolo
Posts: 4
Joined: 23.12.2013
Re: Quake 2
by klwinkel on Dec 29th, 2013 21:43 PM
I'm not managing to get quake2 sbs to run on my Nexus4.
( the regular quake2 does run fine)
it gives the following logcat info immediately after starting:
anyone any ideas?
================================================================
I/art (28304): CheckJNI enabled: not enabling JNI app bug workarounds.
W/art ( 1157): Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[18,tid=28087,Native,Thread*=0x4c686a08,p
eer=0x65369848,"Thread-677"]
W/art ( 1157): Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[40,tid=28088,Native,Thread*=0x4a1fcdb0,p
eer=0x6539d2f8,"Thread-679"]
I/art ( 591): Heap trim of managed (duration=19.258355ms, advised=2MB) and native (duration=3.265680ms, advised=1176KB) heaps. Managed heap utilization of 69%.
I/InputReader( 591): Reconfiguring input devices. changes=0x00000004
I/InputReader( 591): Device reconfigured: id=6, name='touch_dev', size 768x1280, orientation 1, mode 1, display id 0
I/InputReader( 591): Reconfiguring input devices. changes=0x00000004
I/ActivityManager( 591): Config changes=480 {1.0 204mcc4mnc en_US ldltr sw384dp w598dp h359dp 320dpi nrml land finger -keyb/v/h -nav/h s.83}
D/PhoneStatusBar( 680): mSettingsPanelGravity = 55
I/art ( 680): Heap trim of managed (duration=5.218983ms, advised=1552KB) and native (duration=3.235161ms, advised=336KB) heaps. Managed heap utilization of 42%.
I/JNI (28304): Trying to load libquake2.so
W/linker (28304): libquake2.so has text relocations. This is wasting memory and is a security risk. Please fix.
I/Quake2.java(28304): onCreate 1.91
V/WebViewChromium(28304): Binding Chromium to the main looper Looper (main, tid 1) {64d94dc0}
I/chromium(28304): [INFO:library_loader_hooks.cc(112)] Chromium logging enabled: level = 0, default verbosity = 0
I/BrowserProcessMain(28304): Initializing chromium process, renderers=0
W/art (28304): Attempt to remove local SIRT entry from IRT, ignoring
W/art (28304): Thread[14,tid=28335,Native,Thread*=0x49331d10,peer=0x64dc62f8,"Thread-933"] attached without supplying a name
W/art (28304): Thread[15,tid=28334,Native,Thread*=0x49534008,peer=0x64dc6da0,"Thread-934"] attached without supplying a name
W/chromium(28304): [WARNING:proxy_service.cc(888)] PAC support disabled because there is no system implementation
I/Adreno-EGL(28304): <qeglDrvAPI_eglInitialize:320>: EGL 1.4 QUALCOMM Build: I0404c4692afb8623f95c43aeb6d5e13ed4b30ddbDate: 11/06/13
W/art (28304): Thread[16,tid=28329,Native,Thread*=0x49dc6698,peer=0x64dca7c0,"Thread-936"] attached without supplying a name
I/Quake2.java(28304): onResume
W/IInputConnectionWrapper( 909): showStatusIcon on inactive InputConnection
V/PhoneStatusBar( 680): setLightsOn(true)
I/ActivityManager( 591): Displayed com.shoogee.quake2/.Quake2: +498ms
I/WindowManager( 591): Screen frozen for +354ms due to Window{655c8c68 u0 com.shoogee.quake2/com.shoogee.quake2.Quake2}
I/Quake2 (28304): checking http://sites.google.com/site/quake2andr ... k-1.91.txt
I/art ( 591): Heap trim of managed (duration=21.730507ms, advised=2MB) and native (duration=3.876088ms, advised=1304KB) heaps. Managed heap utilization of 68%.
>>>>>>>here I press the start button...
I/Quake2.java(28304): copy_asset overlay1.tga to /sdcard/baseq2/overlay1.tga
I/Quake2.java(28304): copy_asset overlay2.tga to /sdcard/baseq2/overlay2.tga
D/audio_hw_primary( 176): select_devices: out_snd_device(2: speaker) in_snd_device(0: )
D/ACDB-LOADER( 176): ACDB -> send_afe_cal
I/Quake2.java(28304): copy_asset overlay3.tga to /sdcard/baseq2/overlay3.tga
I/Quake2.java(28304): chooseConfig
I/Quake2.java(28304): numConfigs=18
I/Quake2.java(28304): selected EGL config : EGLConfig rgba=5650 depth=16 stencil=0 native=0 buffer=16 caveat=0x3038
D/Renderer(28304): onSurfaceCreated
D/Renderer(28304): onSurfaceChanged 1196x768
I/Quake2 (28304): version : 1.8
I/Quake2 (28304): screen size : 1196x768
I/Quake2 (28304): Quake2Init start
E/quake2-jni.c(28304): native code : Quake2Init enter
I/quake2-jni.c(28304): Quake 2 JNI -- Version 1.8
I/quake2-jni.c(28304): Program compiled with ARMv7 support !
F/libc (28304): Fatal signal 11 (SIGSEGV) at 0x00000167 (code=1), thread 28353 (GLThread 938)
I/DEBUG ( 171): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
I/DEBUG ( 171): Build fingerprint: 'google/occam/mako:4.4.2/KOT49H/937116:user/release-keys'
I/DEBUG ( 171): Revision: '11'
I/DEBUG ( 171): pid: 28304, tid: 28353, name: GLThread 938 >>> com.shoogee.quake2 <<<
I/DEBUG ( 171): signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000167
I/DEBUG ( 171): r0 00000167 r1 00000167 r2 600001b0 r3 00000001
I/DEBUG ( 171): r4 4a80f9d0 r5 00000010 r6 00000167 r7 0000000c
I/DEBUG ( 171): r8 48ab82d8 r9 4833a450 sl 4833a450 fp 000004ac
I/DEBUG ( 171): ip 80000000 sp 4a80f988 lr 48302c85 pc 40107f9e cpsr 800f0030
I/DEBUG ( 171): d0 2074726f70707573 d1 2037764d52412068
I/DEBUG ( 171): d2 5f32656b6175716f d3 515f32656b617567
I/DEBUG ( 171): d4 00000000414b2f17 d5 457c000043c00000
I/DEBUG ( 171): d6 43c0000000000001 d7 3f80000044156000
I/DEBUG ( 171): d8 0000000000000000 d9 0000000000000000
I/DEBUG ( 171): d10 0000000000000000 d11 0000000000000000
I/DEBUG ( 171): d12 0000000000000000 d13 0000000000000000
I/DEBUG ( 171): d14 0000000000000000 d15 0000000000000000
I/DEBUG ( 171): d16 0000000000000000 d17 0000000000000000
I/DEBUG ( 171): d18 3ff0000000000000 d19 0000000000000000
I/DEBUG ( 171): d20 3ff0000000000000 d21 0000000000000000
I/DEBUG ( 171): d22 0000000000000000 d23 0000000000000000
I/DEBUG ( 171): d24 4042000000000000 d25 0000000000000000
I/DEBUG ( 171): d26 3ff0000000000000 d27 0000000000000000
I/DEBUG ( 171): d28 4042000000000000 d29 0000000000000000
I/DEBUG ( 171): d30 3ff0000000000000 d31 4024000000000000
I/DEBUG ( 171): scr 20000012
I/DEBUG ( 171):
I/DEBUG ( 171): backtrace:
I/DEBUG ( 171): #00 pc 00022f9e /system/lib/libc.so (strlen+25)
I/DEBUG ( 171): #01 pc 0005fc81 /data/app-lib/com.shoogee.quake2-1/libquake2.so
I/DEBUG ( 171): #02 pc 00060109 /data/app-lib/com.shoogee.quake2-1/libquake2.so
I/DEBUG ( 171): #03 pc 00011525 /data/app-lib/com.shoogee.quake2-1/libquake2.so (Java_com_shoogee_quake2_Quake2_Quake2Init+80)
I/DEBUG ( 171): #04 pc 0000dec4 /data/dalvik-cache/data@app@com.shoogee.quake2-1.apk@classes.dex
I/DEBUG ( 171):
I/DEBUG ( 171): stack:
I/DEBUG ( 171): 4a80f948 41726cac /system/lib/libart.so
I/DEBUG ( 171): 4a80f94c 416f6750 /system/lib/libart.so
I/DEBUG ( 171): 4a80f950 4a703008 [anon:libc_malloc]
I/DEBUG ( 171): 4a80f954 00000001
I/DEBUG ( 171): 4a80f958 00000001
I/DEBUG ( 171): 4a80f95c 41567600 /system/lib/libart.so
I/DEBUG ( 171): 4a80f960 49d9a080 [anon:libc_malloc]
I/DEBUG ( 171): 4a80f964 4175edc0 [anon:libc_malloc]
I/DEBUG ( 171): 4a80f968 417266b0 /system/lib/libart.so
I/DEBUG ( 171): 4a80f96c 4171e701 /system/lib/libart.so
I/DEBUG ( 171): 4a80f970 4a703008 [anon:libc_malloc]
I/DEBUG ( 171): 4a80f974 00000001
I/DEBUG ( 171): 4a80f978 00000011
I/DEBUG ( 171): 4a80f97c 00000000
I/DEBUG ( 171): 4a80f980 49d9a080 [anon:libc_malloc]
I/DEBUG ( 171): 4a80f984 4175edc0 [anon:libc_malloc]
I/DEBUG ( 171): #00 4a80f988 4835b358 /data/app-lib/com.shoogee.quake2-1/libquake2.so
I/DEBUG ( 171): ........ ........
I/DEBUG ( 171): #01 4a80f988 4835b358 /data/app-lib/com.shoogee.quake2-1/libquake2.so
I/DEBUG ( 171): 4a80f98c 48333444 /data/app-lib/com.shoogee.quake2-1/libquake2.so
I/DEBUG ( 171): 4a80f990 00000000
I/DEBUG ( 171): 4a80f994 4a80f9d0 [stack:28353]
I/DEBUG ( 171): 4a80f998 604c60a0 /data/dalvik-cache/system@framework@boot.art
I/DEBUG ( 171): 4a80f99c 4a703008 [anon:libc_malloc]
I/DEBUG ( 171): 4a80f9a0 64da46b8 /dev/ashmem/dalvik-alloc space (deleted)
I/DEBUG ( 171): 4a80f9a4 4830310d /data/app-lib/com.shoogee.quake2-1/libquake2.so
I/DEBUG ( 171): #02 4a80f9a8 4a80fa60 [stack:28353]
I/DEBUG ( 171): 4a80f9ac 00000167
I/DEBUG ( 171): 4a80f9b0 64e3d648 /dev/ashmem/dalvik-alloc space (deleted)
I/DEBUG ( 171): 4a80f9b4 d4350b7a
I/DEBUG ( 171): 4a80f9b8 00000004
I/DEBUG ( 171): 4a80f9bc 4a80f9d0 [stack:28353]
I/DEBUG ( 171): 4a80f9c0 4835b358 /data/app-lib/com.shoogee.quake2-1/libquake2.so
I/DEBUG ( 171): 4a80f9c4 4832c6e4 /data/app-lib/com.shoogee.quake2-1/libquake2.so
I/DEBUG ( 171): 4a80f9c8 00000000
I/DEBUG ( 171): 4a80f9cc 482b4529 /data/app-lib/com.shoogee.quake2-1/libquake2.so (Java_com_shoogee_quake2_Quake2_Quake2Init+84)
I/DEBUG ( 171):
I/DEBUG ( 171): memory near r2:
I/DEBUG ( 171): 60000190 0000ffff 00000000 00000000 00000000
I/DEBUG ( 171): 600001a0 00000000 00000000 00000000 00000009
I/DEBUG ( 171): 600001b0 60000030 00000000 00000000 00000000
I/DEBUG ( 171): 600001c0 600000a0 60000218 601c4cc0 00000000
I/DEBUG ( 171): 600001d0 601c4ec8 00000000 60002698 00000000
I/DEBUG ( 171): 600001e0 601c4f28 601c4f58 00000011 00000068
I/DEBUG ( 171): 600001f0 00000255 0000018a 0000017b 00000005
I/DEBUG ( 171): 60000200 00000000 00000050 00000000 be000000
I/DEBUG ( 171): 60000210 00000000 00000009 60000148 00000000
I/DEBUG ( 171): 60000220 00000006 60000240 601c46f8 601c4748
I/DEBUG ( 171): 60000230 601c4888 601c48d8 601c4978 00000000
I/DEBUG ( 171): 60000240 600001b0 00000000 600001b0 60000290
I/DEBUG ( 171): 60000250 60002768 600177b8 60019dd8 00090002
I/DEBUG ( 171): 60000260 000adf18 00008020 62432ded 6236b008
I/DEBUG ( 171): 60000270 00000000 00000020 62432e41 62432e34
I/DEBUG ( 171): 60000280 00000e12 00000000 00000000 62432e3c
I/DEBUG ( 171):
I/DEBUG ( 171): memory near r4:
I/DEBUG ( 171): 4a80f9b0 64e3d648 d4350b7a 00000004 4a80f9d0
I/DEBUG ( 171): 4a80f9c0 4835b358 4832c6e4 00000000 482b4529
I/DEBUG ( 171): 4a80f9d0 4832c778 483321c8 64da40c0 00000167
I/DEBUG ( 171): 4a80f9e0 64e3d648 64da0358 64da40c0 4829bec8
I/DEBUG ( 171): 4a80f9f0 64d9fd28 00000001 00000000 64d9f0d0
I/DEBUG ( 171): 4a80fa00 00000000 64dd0d68 d4350b7a d4350b7a
I/DEBUG ( 171): 4a80fa10 4a80f9e4 64e3d648 64da0358 64da40c0
I/DEBUG ( 171): 4a80fa20 604c60a0 64da46b8 000004ac 4829c7ab
I/DEBUG ( 171): 4a80fa30 64da0358 64e3d648 64dd0d68 64da40c0
I/DEBUG ( 171): 4a80fa40 604c60a0 64e3d648 64dd0d68 48295cc1
I/DEBUG ( 171): 4a80fa50 64da40c0 64da4170 64e3d350 64e3d1d0
I/DEBUG ( 171): 4a80fa60 4a703008 64da46b8 000004ac 4155352f
I/DEBUG ( 171): 4a80fa70 64da40c0 00000001 00000000 00000001
I/DEBUG ( 171): 4a80fa80 00000300 00000001 64da4170 64e3d350
I/DEBUG ( 171): 4a80fa90 64e3d1d0 64da46b8 000004ac 48296cab
I/DEBUG ( 171): 4a80faa0 64da4170 64e3d038 000004ac 00000300
I/DEBUG ( 171):
I/DEBUG ( 171): memory near r8:
I/DEBUG ( 171): 48ab82b8 00000000 00000000 00000000 00000000
I/DEBUG ( 171): 48ab82c8 00000000 00000000 00000000 00000000
I/DEBUG ( 171): 48ab82d8 4832c778 483321c8 64da40c0 00000000
I/DEBUG ( 171): 48ab82e8 00000000 00000000 00000000 00000000
I/DEBUG ( 171): 48ab82f8 00000000 00000000 00000000 00000000
I/DEBUG ( 171): 48ab8308 00000000 00000000 00000000 00000000
I/DEBUG ( 171): 48ab8318 00000000 00000000 00000000 00000000
I/DEBUG ( 171): 48ab8328 00000000 00000000 00000000 00000000
I/DEBUG ( 171): 48ab8338 00000000 00000000 00000000 00000000
I/DEBUG ( 171): 48ab8348 00000000 00000000 00000000 00000000
I/DEBUG ( 171): 48ab8358 00000000 00000000 00000000 00000000
I/DEBUG ( 171): 48ab8368 00000000 00000000 00000000 00000000
I/DEBUG ( 171): 48ab8378 00000000 00000000 00000000 00000000
I/DEBUG ( 171): 48ab8388 00000000 00000000 00000000 00000000
I/DEBUG ( 171): 48ab8398 00000000 00000000 00000000 00000000
I/DEBUG ( 171): 48ab83a8 00000000 00000000 48ab83b0 48ab83b0
I/DEBUG ( 171):
I/DEBUG ( 171): memory near r9:
I/DEBUG ( 171): 4833a430 696b7361 6620676e 5520726f 4d205044
I/DEBUG ( 171): 4833a440 61737365 61206567 66252074 0a202020
I/DEBUG ( 171): 4833a450 00000000 0a312031 00000000 74696177
I/DEBUG ( 171): 4833a460 20676e69 20726f66 20504455 7373654d
I/DEBUG ( 171): 4833a470 20656761 25207461 20202066 0000000a
I/DEBUG ( 171): 4833a480 6e696f67 6f742067 6f6c6220 2e206b63
I/DEBUG ( 171): 4833a490 00000000 73206e49 63656c65 00000074
I/DEBUG ( 171): 4833a4a0 676e656c 6f206874 65722066 76696563
I/DEBUG ( 171): 4833a4b0 75622065 72656666 73692020 20736920
I/DEBUG ( 171): 4833a4c0 00006925 49444441 4e4f4954 50204c41
I/DEBUG ( 171): 4833a4d0 454b4341 6c205354 74676e65 666f2068
I/DEBUG ( 171): 4833a4e0 63657220 65766965 66756220 20726566
I/DEBUG ( 171): 4833a4f0 20736920 25207369 00000069 544e4f63
I/DEBUG ( 171): 4833a500 534e4941 564f4d20 4d4f4345 444e414d
I/DEBUG ( 171): 4833a510 21212053 21212121 69252021 00000000
I/DEBUG ( 171): 4833a520 74747542 30206e6f 65727020 64657373
I/DEBUG ( 171):
I/DEBUG ( 171): memory near sl:
I/DEBUG ( 171): 4833a430 696b7361 6620676e 5520726f 4d205044
I/DEBUG ( 171): 4833a440 61737365 61206567 66252074 0a202020
I/DEBUG ( 171): 4833a450 00000000 0a312031 00000000 74696177
I/DEBUG ( 171): 4833a460 20676e69 20726f66 20504455 7373654d
I/DEBUG ( 171): 4833a470 20656761 25207461 20202066 0000000a
I/DEBUG ( 171): 4833a480 6e696f67 6f742067 6f6c6220 2e206b63
I/DEBUG ( 171): 4833a490 00000000 73206e49 63656c65 00000074
I/DEBUG ( 171): 4833a4a0 676e656c 6f206874 65722066 76696563
I/DEBUG ( 171): 4833a4b0 75622065 72656666 73692020 20736920
I/DEBUG ( 171): 4833a4c0 00006925 49444441 4e4f4954 50204c41
I/DEBUG ( 171): 4833a4d0 454b4341 6c205354 74676e65 666f2068
I/DEBUG ( 171): 4833a4e0 63657220 65766965 66756220 20726566
I/DEBUG ( 171): 4833a4f0 20736920 25207369 00000069 544e4f63
I/DEBUG ( 171): 4833a500 534e4941 564f4d20 4d4f4345 444e414d
I/DEBUG ( 171): 4833a510 21212053 21212121 69252021 00000000
I/DEBUG ( 171): 4833a520 74747542 30206e6f 65727020 64657373
I/DEBUG ( 171):
I/DEBUG ( 171): memory near ip:
I/DEBUG ( 171): 7fffffe0 ffffffff ffffffff ffffffff ffffffff
I/DEBUG ( 171): 7ffffff0 ffffffff ffffffff ffffffff ffffffff
I/DEBUG ( 171): 80000000 ffffffff ffffffff ffffffff ffffffff
I/DEBUG ( 171): 80000010 ffffffff ffffffff ffffffff ffffffff
I/DEBUG ( 171): 80000020 ffffffff ffffffff ffffffff ffffffff
I/DEBUG ( 171): 80000030 ffffffff ffffffff ffffffff ffffffff
I/DEBUG ( 171): 80000040 ffffffff ffffffff ffffffff ffffffff
I/DEBUG ( 171): 80000050 ffffffff ffffffff ffffffff ffffffff
I/DEBUG ( 171): 80000060 ffffffff ffffffff ffffffff ffffffff
I/DEBUG ( 171): 80000070 ffffffff ffffffff ffffffff ffffffff
I/DEBUG ( 171): 80000080 ffffffff ffffffff ffffffff ffffffff
I/DEBUG ( 171): 80000090 ffffffff ffffffff ffffffff ffffffff
I/DEBUG ( 171): 800000a0 ffffffff ffffffff ffffffff ffffffff
I/DEBUG ( 171): 800000b0 ffffffff ffffffff ffffffff ffffffff
I/DEBUG ( 171): 800000c0 ffffffff ffffffff ffffffff ffffffff
I/DEBUG ( 171): 800000d0 ffffffff ffffffff ffffffff ffffffff
I/DEBUG ( 171):
I/DEBUG ( 171): memory near sp:
I/DEBUG ( 171): 4a80f968 417266b0 4171e701 4a703008 00000001
I/DEBUG ( 171): 4a80f978 00000011 00000000 49d9a080 4175edc0
I/DEBUG ( 171): 4a80f988 4835b358 48333444 00000000 4a80f9d0
I/DEBUG ( 171): 4a80f998 604c60a0 4a703008 64da46b8 4830310d
I/DEBUG ( 171): 4a80f9a8 4a80fa60 00000167 64e3d648 d4350b7a
I/DEBUG ( 171): 4a80f9b8 00000004 4a80f9d0 4835b358 4832c6e4
I/DEBUG ( 171): 4a80f9c8 00000000 482b4529 4832c778 483321c8
I/DEBUG ( 171): 4a80f9d8 64da40c0 00000167 64e3d648 64da0358
I/DEBUG ( 171): 4a80f9e8 64da40c0 4829bec8 64d9fd28 00000001
I/DEBUG ( 171): 4a80f9f8 00000000 64d9f0d0 00000000 64dd0d68
I/DEBUG ( 171): 4a80fa08 d4350b7a d4350b7a 4a80f9e4 64e3d648
I/DEBUG ( 171): 4a80fa18 64da0358 64da40c0 604c60a0 64da46b8
I/DEBUG ( 171): 4a80fa28 000004ac 4829c7ab 64da0358 64e3d648
I/DEBUG ( 171): 4a80fa38 64dd0d68 64da40c0 604c60a0 64e3d648
I/DEBUG ( 171): 4a80fa48 64dd0d68 48295cc1 64da40c0 64da4170
I/DEBUG ( 171): 4a80fa58 64e3d350 64e3d1d0 4a703008 64da46b8
I/DEBUG ( 171):
I/DEBUG ( 171): code around pc:
I/DEBUG ( 171): 40107f7c 2b01f800 bd317004 f000f890 f0104601
I/DEBUG ( 171): 40107f8c f0000307 f1c38023 ea5f0308 f0007cc3
I/DEBUG ( 171): 40107f9c f8118003 b37a2b01 800af0c0 0c02f013
I/DEBUG ( 171): 40107fac 8006f000 2b01f811 f811b332 b31a2b01
I/DEBUG ( 171): 40107fbc 0f04f013 800af000 3b04f851 3c01f1a3
I/DEBUG ( 171): 40107fcc 0c03ea2c 3c80f01c 8033f040 2302e8f1
I/DEBUG ( 171): 40107fdc f040f891 3c01f1a2 0c02ea2c 3c80f01c
I/DEBUG ( 171): 40107fec 800ff040 3c01f1a3 0c03ea2c 3c80f01c
I/DEBUG ( 171): 40107ffc 801ff040 bfeaf7ff 0000eba1 0001f1a0
I/DEBUG ( 171): 4010800c eba14770 ea5f0000 f040434c f0808009
I/DEBUG ( 171): 4010801c ea5f800a f0400c4c f1a08009 47700005
I/DEBUG ( 171): 4010802c 0008f1a0 f1a04770 47700007 0006f1a0
I/DEBUG ( 171): 4010803c eba14770 ea5f0000 f040434c f0808009
I/DEBUG ( 171): 4010804c ea5f800a f0400c4c f1a08009 47700001
I/DEBUG ( 171): 4010805c 0004f1a0 f1a04770 47700003 0002f1a0
I/DEBUG ( 171): 4010806c bf004770 1e0cb510 4807da02 e0034478
I/DEBUG ( 171):
I/DEBUG ( 171): code around lr:
I/DEBUG ( 171): 48302c64 f8dfdd1f 00ad8058 a054f8df f8df2700
I/DEBUG ( 171): 48302c74 44f89054 44f944fa 4630e00a e8e2f7b1
I/DEBUG ( 171): 48302c84 bf282880 f847464e 37046008 d00842af
I/DEBUG ( 171): 48302c94 2e0059e6 4656d1f1 6008f847 42af3704
I/DEBUG ( 171): 48302ca4 e8bdd1f6 490887f0 44792000 f8baf7ff
I/DEBUG ( 171): 48302cb4 447b4b06 e7d4601d 007b5538 007b565e
I/DEBUG ( 171): 48302cc4 000377d4 000377d2 00034572 007b54e2
I/DEBUG ( 171): 48302cd4 4605b538 447c4c0a 2b326823 4909d008
I/DEBUG ( 171): 48302ce4 4a091c58 447a4479 5023f841 bd386010
I/DEBUG ( 171): 48302cf4 20004906 f7ff4479 6823f895 bf00e7ef
I/DEBUG ( 171): 48302d04 007b54be 007b55ec 007b54ae 00034540
I/DEBUG ( 171): 48302d14 b4102900 7803dd0c d00d4293 20004603
I/DEBUG ( 171): 48302d24 f813e003 42944f01 3001d004 d1f84288
I/DEBUG ( 171): 48302d34 30fff04f 4770bc10 e7fb2000 41f0e92d
I/DEBUG ( 171): 48302d44 6d81f5ad 811cf8df 78034604 f8d844f8
I/DEBUG ( 171): 48302d54 2b5c8000 2000f8d8 7843bf04 f8cd1c44
I/BootReceiver( 591): Copying /data/tombstones/tombstone_00 to DropBox (SYSTEM_TOMBSTONE)
W/ActivityManager( 591): Force finishing activity com.shoogee.quake2/.Quake2
V/PhoneStatusBar( 680): setLightsOn(true)
I/WindowState( 591): WIN DEATH: Window{655c8c68 u0 com.shoogee.quake2/com.shoogee.quake2.Quake2}
W/InputDispatcher( 591): channel '655c9078 com.shoogee.quake2/com.shoogee.quake2.Quake2 (server)' ~ Consumer closed input channel or an error occurred. events=0x9
E/InputDispatcher( 591): channel '655c9078 com.shoogee.quake2/com.shoogee.quake2.Quake2 (server)' ~ Channel is unrecoverably broken and will be disposed!
W/InputDispatcher( 591): Attempted to unregister already unregistered input channel '655c9078 com.shoogee.quake2/com.shoogee.quake2.Quake2 (server)'
I/WindowState( 591): WIN DEATH: Window{655c9078 u0 com.shoogee.quake2/com.shoogee.quake2.Quake2}
I/WindowState( 591): WIN DEATH: Window{65646e60 u0 SurfaceView}
I/ActivityManager( 591): Process com.shoogee.quake2 (pid 28304) has died.
I/art ( 174): Process 28304 terminated by signal (11)
I/ActivityManager( 591): Config changes=480 {1.0 204mcc4mnc en_US ldltr sw384dp w384dp h567dp 320dpi nrml port finger -keyb/v/h -nav/h s.84}
D/PhoneStatusBar( 680): mSettingsPanelGravity = 55
I/InputReader( 591): Reconfiguring input devices. changes=0x00000004
I/InputReader( 591): Device reconfigured: id=6, name='touch_dev', size 768x1280, orientation 0, mode 1, display id 0
I/WindowManager( 591): Screen frozen for +263ms due to Window{653cbcb8 u0 com.android.systemui.ImageWallpaper}
I/art ( 591): Heap trim of managed (duration=24.233176ms, advised=2MB) and native (duration=3.998169ms, advised=1312KB) heaps. Managed heap utilization of 68%.
^C
d:\Tools\sdk\platform-tools>klwinkel
Posts: 4
Joined: 29.12.2013
Re: Quake 2
by forenbenutzer on Jan 4th, 2014 14:12 PM
Another question, just asking:
Are there any tweaks or solutions for the problem with lags as soon as a weapon is fired? I fear the light effects are too heavy for my phone, although everything else runs really smooth. I tried to lower the resolution, but either it does not really work, or it has no effects. Not sure.
(Samsung Galaxy S3, native resolution 1280x800)forenbenutzer
Posts: 4
Joined: 18.12.2013
Re: Quake 2
by corradlo on Mar 2nd, 2014 22:16 PM
hello all,
I am trying to play q2 on my htc one with a wired xbox 360 controller, however there are a few issues:
1. im having trouble assigning controls, they are all picked up as enter
2. on the very right hand side of the screen, it shows a small part of another screen ( the double view does not fill the whole screen horizontally) i have tried to change the resolution, however i get an error. i even tried modding the config files but these have no effect.
Thanks in advance for any help. getting a game like q2 to work perfectly is worth the price alone!!corradlo
Posts: 1
Joined: 28.02.2014
Re: Quake 2
by AlexRoudos on Mar 11th, 2014 20:48 PM
Tried it with idroid but never managed to make it work. Tried it with a wireless keyboard/mouse(not bluetooth). Customizing the controls never worked although Q2 was keeping the changes. Using the prearranged controls worked. Arrow keys for moving, enter for jumping and p for shooting. But the mouse wasn't turning the whole image like it happens on the Rift. Only way would be to be standing, not an option. Also it didn't matter if i was using stefan's cfg or not. I think there's a big problem with Q2 itself with the whole controls section and that's what has to be fixed.
AlexRoudos
Posts: 7
Joined: 15.02.2014
Re: Quake 2
by Brutzel on Mar 25th, 2014 21:53 PM
Okay let me summarize so far:
Android 4.4.2 (maybe also CM11 mod): just copy the config from stefan into baseq folder, connect your idroid:con via keyborad only (hold button "A", then "start", start both native sensor and then quake2 and all buttons work
if this not work, go get another smartphone, connect your idroid:con to it, then reconnect with your phone, it works
Android 4.2.2 (standard on galaxy s4 active for example): same procedure like in 4.4.2, but: in-game you have the issue, that fire for example works at R1; if you're moving AND strafing AND fire the same time, the fire "lags" a bit, jump is on button Y or L1 and works just sporadically, DUCK is not working at all; but: you can access all buttons in the menu and reassign them, but this has NO impact to the game, nothing of the reassigned buttons works at S4 android 4.2.2
So the reason must be the known bluetooth issue with android 4.2.2 and the idroid:con controller has lags then. At least for the galaxy S4.
Solution could be: a better bluetooth app (wanna try a search), update to android 4.4.2 or CM11. Or just to ROOT your device without any further change. I will try this and tell u what worked.Brutzel
Posts: 1
Joined: 25.03.2014
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