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Space Arena

Space Arena

by Salmo on Dec 8th, 2013 16:09 PM

Hi everyone,

this is the space fight game i've been working on lately

The main goal was to make multiplayer pvp game, but i've incorporated some single player options
It requires an external controler to be played

Link to last version (Mar 2, 2014)
https://play.google.com/store/apps/deta ... rena&hl=fr

Wiki:
0. Menu navigation is done with the controller. There is no touchscreen support (since at this point you should have the phone on your face). Use up/down to change button focus, click button to select, use left/right to change toggles (gamemode or team number for example)

1. Configurate axis and keys before starting to play. To do this, go to the config menu. Otherwise you won't be able to move in the game.
I'm planning on adding new abilities, and on restricting the number of abilities you can have at once to make differentiate players.
Note: I had some issues with the configuration of the axis of the idroid:con in xbox controler mode where the axis6 seems to be pressed all the time...

2. You can configurate your name and the server name + number of players for multiplayer games in the config menu.

3. There are 4 game modes:
- free flight: so you can peacefully fligh and look at the stars before going to bed
- death match (single and multi player): two teams. The goal is to destroy the other team. Game finishes when only players of one team remain alive. You dont respawn if you die. SP training is a 1v1 death match
- open war (SP and MP): two teams. The goal is to destroy the other teams mothership. The game finishes when one Mothership is destroyed. Dead players will respawn every 20 sec.
- arcade (SP only): enemy will spawn every 30 seconds. The goal is to last as long as possible.
- i might add other modes in the future (capture the flag...)

4. In game: use the key you binded to trigger accelerator, canon and other special abilities
Some abilities (missil, heal) will require that a target is locked.
To lock a target, it needs to stay in the middle square of your screen for 5 sec. If the target stays 2 sec outside the square, you lose the lock. If more than one ship is in the square, the closest one is targeted.
Green players are your teammates, blue your enemies, red the locked target (can be both friendly or enemy)
You can use the 'start' commande you mapped to pop a menu to leave the game
If you are the server and leave the game, all players will be disconnected

Changelog (Mar 2, 2014)
- Redesigned spaceship
- Add external elements
- remove heal skill

Changelog (Dec 20, 2013):
- change all menus (or almost) to be working in stereoscopic with controller. No need to remove dive anymore.
- improved model and textures
- improved AI for bots
- added new game mode:
- death match = kill other team
- open war = destroy other team's mother ship
- you can now complete a multiplayer game with bots, meaning you can have two players in the same team vs bots, or play with bots until someone joins your game
- some tweaks in the gameplay

Salmo

Posts: 21

Joined: 26.11.2013


Re: [Beta] Space Arena

by gioy808 on Dec 9th, 2013 11:08 AM

"Salmo" wrote:
Hi everyone,

this is a beta version of the space fight game i've been working on lately

The main goal was to make multiplayer pvp game, but i've incorporated some single player options (though the AI is not the smartest one)
It requires an external controler to be played

https://dl.dropboxusercontent.com/u/109985325/SpaceArena.apk

Give feed back if you have problems / if you like it

ps:
- i've tested it only on my GSIII, which has some drift issues, so the camera rotation might not be facing the right position at you the game launches.
- i've tested only with my idroid:con so i'm not sure how it will work with other controlers. You can configure the different controls to addapt it to your likings

Cheers



Okay i have tested it on my Galaxy S4 with the idroid, the button and axis mapping works, headtracking also, problems are:
as you said, the drifting, and model textures of other players / bots , just cant see the spaceship of them it's unvisible.
Please keep on it, very good work, i would like to see more of this, very impressing virtual relity feeling.

gioy808

Posts: 18

Joined: 08.12.2013

dive-owner


Re: [Beta] Space Arena

by Salmo on Dec 9th, 2013 16:00 PM

Alright I had accidently removed the model from the assets as I was cleaning around

I corrected the package an updated the dropbox so it should be good now.

Salmo

Posts: 21

Joined: 26.11.2013


Re: [Beta] Space Arena

by Salmo on Dec 20th, 2013 03:10 AM

new version available, with many changes (see first post)

please feel free to give feedback on gameplay, visual, ...

Salmo

Posts: 21

Joined: 26.11.2013


Re: [Beta] Space Arena

by nils16 on Dec 21st, 2013 13:22 PM

It looks great!
But I have drift on my s4. Sometimes very hard drift. Then I have to restart my phone. Then its better, but not really playble.
Graphic looks great too.

nils16

Posts: 29

Joined: 25.11.2013


Re: [Beta] Space Arena

by hoeybaby on Dec 21st, 2013 16:37 PM

this game looks and runs awesome on my galaxy s4 just wish there was a little bit more graphical detail to the game....

hoeybaby

Posts: 7

Joined: 01.11.2013

dive-owner


Re: [Beta] Space Arena

by appie21 on Dec 21st, 2013 22:05 PM

I have problems with my ps3 controllerI use the https://play.google.com/store/apps/deta ... controller

I can't also touch the screen
No result at all!

appie21

Posts: 35

Joined: 16.12.2013


Re: [Beta] Space Arena

by hoeybaby on Dec 22nd, 2013 04:16 AM

i use the six axis app on google play store to sync my ps3 controller to my gs4... But you also have to be rooted...

hoeybaby

Posts: 7

Joined: 01.11.2013

dive-owner


Re: [Beta] Space Arena

by Salmo on Dec 22nd, 2013 09:00 AM

Thanks for all the feedback

I would be interested if you have ideas on the game to make it more fun / have a longer timelife
Next step is also to rework the models to make it prettier / more immersive. Though it has to be light enough to run on older cellphone like gs3.

If anyone is good in blender / unity and wants to help, you can pm me.

Regarding the drift issues, its a problem from the dive plugin. I've tried some things to compensate in unity with no success... itll have to be corrected by Stephan directly in the plugin.

Salmo

Salmo

Posts: 21

Joined: 26.11.2013


Re: [Beta] Space Arena

by hoeybaby on Dec 22nd, 2013 20:22 PM

i know this is off topic but it would be nice to see some developers focus on one type of phone for example gs4.. that way we can see the full power without problems.. if i was Samsung, i would hire developers just to make hardcore games just for the galaxy.. That way people would see great quality console games that would probably boost sales for the phone and everyone would want to have one just like when Iphone came out. with games coming out for all android devices there is always a limitation depending on how powerful the phone is. its nice for everyone to be able to play the game on their android device yet people who buy high end android phones never get to see the quality of their phone until couple years later after everyone have gotten a good phone, but by then i will have a more powerful phone that wont see its true potential until another couple years later..

hoeybaby

Posts: 7

Joined: 01.11.2013

dive-owner


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