Dive Board



Classic Doom goes VR

Classic Doom goes VR

by madmaxx123 on Apr 7th, 2014 11:30 AM

Hello,

Just a simple room with a few doom classic models.

https://www.dropbox.com/s/3xtovpl76g457jo/doom.apk

Screenshot:
https://www.dropbox.com/s/q7d2orbt3cto6r5/doom.JPG

Textures and Models are taken from the hires doom pack.


Next step: a working Level.

If you like it give me Feedback.

madmaxx123

Posts: 4

Joined: 02.03.2014


Re: Classic Doom goes VR

by jpslara on Apr 7th, 2014 19:52 PM

Hi, look good on a Galaxy S3, but I feel a little low. Perhaps you must make the character a little taller.
I hope soon a working Level.

by the way, try to get the character turn using a second joystic from gamepad, not only to turn with the head traking.

jpslara

Posts: 80

Joined: 27.12.2013

dive-owner


Re: Classic Doom goes VR

by thief6666 on Apr 12th, 2014 20:09 PM

Hi

It is great,
its my dream to play doom in VR, hopefully you can create working level. Ill be first to BUY this game when its ready

thief6666

Posts: 28

Joined: 12.04.2014


Re: Classic Doom goes VR

by madmaxx123 on Apr 14th, 2014 11:16 AM

Update

First working Level:
https://www.dropbox.com/s/ixuul31kq3amt ... dive13.apk

Screenshot:
https://www.dropbox.com/s/7dj10188mbbfv ... _level.JPG

Goal: Kill All Monsters

It Works with Snakebyte Controller and Bluetooth Keyboard

Keyboard:
Fire - j
Jump - m
Level Restart - k

Snakebyte Controller:
X -Jump
A - Fire
B - Level Restart

Next steps:
Enemy Sound,Animation,correct shooting

If you like it give me feeback.
:-)

madmaxx123

Posts: 4

Joined: 02.03.2014


Re: Classic Doom goes VR

by thief6666 on Apr 17th, 2014 05:16 AM

YAY i am IN classic DOOM.
it is awesome, you are literally ONE step from the most complete FPS experience for smartphoneVR (aferall there are NO FP shooters so far, excluding excellent quake2).

Tha one step is adding monster animation and proper shooting .
I would be more than happy to start re-creating maps from original game if someone will tell me how to do it.

thief6666

Posts: 28

Joined: 12.04.2014


Re: Classic Doom goes VR

by madmaxx123 on Apr 17th, 2014 11:05 AM

I think it should be possible to extract the geometry data from the original shareware wad files from doom.
But at the moment i dont know how.

The other way is to build new levels in any 3d program an import that files into unity.

madmaxx123

Posts: 4

Joined: 02.03.2014


Re: Classic Doom goes VR

by bbennett22 on Apr 17th, 2014 13:55 PM

Just tried to download it on my nexus 5. Received error stating problem parsing the package

bbennett22

Posts: 43

Joined: 12.02.2014


Re: Classic Doom goes VR

by DillonApollo on Mar 12th, 2022 18:51 PM

These are the classic models that I was looking for, for such a long time. I first came to know about their existence through an ad I saw on https://www.hometownstation.com/news-articles/the-benefits-and-drawbacks-of-using-custom-writing-services-390660. These models are just so impressive!

DillonApollo

Posts: 1

Joined: 12.03.2022


Re: Classic Doom goes VR

by Catherine on Sep 7th, 2023 12:23 PM

Classic Doom, the iconic first-person shooter from the 1990s, has experienced a remarkable resurgence in recent years, thanks in part to its enduring appeal and the dedicated community of fans who continue to breathe new life into the game. In this modern era of gaming, where cutting-edge graphics and complex narratives often dominate, Classic Doom goes beyond nostalgia; it transforms into an adult magic set captivating players with its timeless blend of fast-paced action, devilish demons, and an unapologetic, adrenaline-fueled experience that transcends generations, proving that the allure of pure, unadulterated fun never truly fades away.

Catherine

Posts: 119

Joined: 25.03.2023