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Star Wars Jedi Knight Outcast
Star Wars Jedi Knight Outcast
by Kogen on Jun 19th, 2014 02:52 AM
So I was playing Quake 2 on the Dive earlier and wondered if there were any similar games that could be ported. I found out that someone had ported Jedi Knight Outcast to android how hard would it be to modify this for the Dive??
https://play.google.com/store/apps/deta ... beloko.jk2 -- Link
The first fully operational Star Wars Virtual Reality experience, now wouldnt that be somethingKogen
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Joined: 19.06.2014
Re: Star Wars Jedi Knight Outcast
by dboxvr on Jun 19th, 2014 15:56 PM
I don't know much about anything, but I think that Stefan had the source code for Quake 2 and he was able to modify it because of that. If the game was made in Unity, then as far as I know you just need to throw in a second camera and add the Dive plugin to control the camera. But I could be very wrong about that.
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Re: Star Wars Jedi Knight Outcast
by Kogen on Jun 19th, 2014 19:12 PM
The source code is now freely available as OpenJk under a gpl, heres the story below from the Star wars Jedi Knight wiki page.
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Source-code release
Following Disney's decision to close LucasArts on April 3, 2013, the developers at Raven Software released the source code for the game on SourceForge under GNU GPLv2 licensing.[50] A few days after release, the source code disappeared from SourceForge without explanation. SourceForge later explained to media outlet Kotaku that Raven Software had requested its removal. Kotaku speculated this was due to the presence of licensed code, such as for the Bink Video format from Rad Game Tools, that was not intended to be made public.[51]
However, prior to the removal a fork called "OpenJK" was created on GitHub with the problematic code parts already excised.[51] The goal of the OpenJK community project is to "maintain and improve Jedi Academy + Jedi Outcast released by Raven Software."[52] This includes the unification of the Jedi Outcast and Jedi Academy engines, maintaining the compatibility of previous releases, and providing source ports for Mac and Linux. Daily builds for Windows and early Linux builds are already available.
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I guess thats the reason both jedi knight outcast, jedi knight academy apeared on the android play store. As far as i remember Jedi Knight Outcast was based on the quake 3 engine which is now also gpl.
Im no programmer so wouldnt know where to start with this. But if there are any other developers reading maybe even Stefan, perhaps they would be kind enough to share how quake 2 was modfied for side by side and how possibly it could be applied to Jedi Knight outcast?Kogen
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Joined: 19.06.2014
Re: Star Wars Jedi Knight Outcast
by killdano on Aug 27th, 2014 20:49 PM
I've got the game running on my S5 and it's tons of fun. VR support would be amazing.
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Re: Star Wars Jedi Knight Outcast
by Kogen on Nov 29th, 2015 01:00 AM
http://www.roadtovr.com/lucasarts-star-wars-jedi-academy-gets-oculus-rift-dk2-support/
https://www.youtube.com/watch?v=uLtrXnKGQVc
Well it happened for the Oculus Rift I guess thats a step in the right direction maybe one day someone will take it to the mobile in vr.
For those interested in Star Wars: Jedi Knight for android. I noticed the game got took off the play store for anyone who reads this post and is interested you can find information about the android version here:
https://www.youtube.com/watch?v=itGpVlANQBw
watch the video and read the description for links, files and how to set it up. Props to the developer and the guy who made this youtube tutorial, brilliant stuff.Kogen
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Joined: 19.06.2014
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