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"Bag Girl" - Horrorgame experiment

"Bag Girl" - Horrorgame experiment

by kencessna on Aug 16th, 2014 22:20 PM

Hi,

I'm not a coder, so this is not a real game, it's just a look- and feel-experiment!
I wanted to set up a scary environment and test out how 3d-sound in Unity helps
with the atmosphere! You can walk around using idroid and make sure wearing
headphones!

Downloadlink + screenshots here:
http://www.ken-cessna.de/?p=243

Directlink:
https://www.dropbox.com/s/c7hs9lf3lrf8ncg/Bag_Girl.apk

Have fun and let me know what you guys think!

Cheers, Can

kencessna

Posts: 10

Joined: 19.11.2013

dive-owner


Re: "Bag Girl" - Horrorgame experiment

by dboxvr on Aug 17th, 2014 03:56 AM

This is really cool. I think the walking should be a bit faster and I really wish there was more to see, but what is there is great.

dboxvr

Posts: 116

Joined: 17.06.2014


Re: "Bag Girl" - Horrorgame experiment

by thief6666 on Aug 17th, 2014 04:51 AM

This is AWESOME. I like to scale is close to real-life (by scale I mean that the floor is where I suppose to see floor in real life wham I look down etc).

The GIRL is scary. Model is very detailed. Whole game is very solid - fast FPS, now hiccups really great experience. Reminds me Halls of Fear (which is still one of the best experiences I had using smartphone VR.

However maybe you could release another demo where we will have just normal girl/lady with our this horror elements. Since model is so nicely detailed I would love to demo it to friends and I really cannot do that with that scary- horror girl.

Walking could be just a tad faster but is almost good - kinda slow exploration and building atmosphere. Sound is very convincing - sound is very important for VR presence.

thief6666

Posts: 28

Joined: 12.04.2014


Re: "Bag Girl" - Horrorgame experiment

by jpslara on Aug 18th, 2014 10:44 AM

I like this demo, first I think that player wall a little slow, but now I think that velocity is perfect due the surprise with the woman, if you go more quickly, you lost the sense.

By other hand I think that demos/game for mobile headset must include a control to rotate from gamepad, not only from headset.

jpslara

Posts: 80

Joined: 27.12.2013

dive-owner


Re: "Bag Girl" - Horrorgame experiment

by kencessna on Aug 19th, 2014 08:13 AM

Thanks for the nice responses! :) The slow movement is planned indeed to support the atmosphere!

@ jpslara: First the Flashlighthand was handtracked with a vuforia-tracker attached to the
gamepad but I found it confusing. So the idea having a rotation without headmovement
sounds better to me, thanks.

Cheers, Can

kencessna

Posts: 10

Joined: 19.11.2013

dive-owner


Re: "Bag Girl" - Horrorgame experiment

by dboxvr on Aug 19th, 2014 16:00 PM

You are really good at making environments. Do you make your own assets? If so, do you take requests? If so, here are some that I would like to see and would make myself but you'd be waiting about ten years for me to be good enough:

Harry Potter Scenes:
Great Hall
Quidditch Pitch
Snape's Dungeon
Prefect's Bathroom
A car on the Hogwart's Express
Hogsmeade
Honeydukes (I think that's the candy store)
The Three broomsticks

Nintendo Themed Scenes:
Hyrule Field
The Palace Courtyard from Mario 64
An alien level viewed from inside Samus' Helmet

And that's all I can think of for now. Not sure if this is like asking the world or not, but if you're ever scratching your head wondering what to do next, look here.

dboxvr

Posts: 116

Joined: 17.06.2014


Re: "Bag Girl" - Horrorgame experiment

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