Dive Board
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GravityTest demo (first Unity development for me)
GravityTest demo (first Unity development for me)
by grantcbaxter on Dec 10th, 2014 08:02 AM
Hi guys,
Just started playing around with Unity for the Dive.
I've thrown this together as a first attempt (there is some clipping and a few issues) you'll need a controller to move around, gravity and jumping physics have been changed to make it a little interesting (you'll see...)
Might want to give this one a miss if you get vertigo easily...
Let me know any thoughts / suggestions for improvements
Thanks
APK -> GravityTest.apkgrantcbaxter
Posts: 18
Joined: 08.12.2013
Re: Just a quick tech demo
by andregm3 on Dec 10th, 2014 11:01 AM
rename the project package bro...its the same with the Dive Demo so it get conflicts...
Sugestion: make it multiplayer online.andregm3
Posts: 12
Joined: 16.10.2014
Re: Just a quick tech demo
by grantcbaxter on Dec 10th, 2014 12:03 PM
Think multiplayer is beyond me (for now, give me time), there would need to be player interaction, guessing shooting or racing (VR deathmatch would be cool!).
Thanksgrantcbaxter
Posts: 18
Joined: 08.12.2013
Re: Just a quick tech demo
by grantcbaxter on Dec 10th, 2014 12:26 PM
Ok, think I figured it out, the APK and the link above have been updated, did that correct the problem?
Thanksgrantcbaxter
Posts: 18
Joined: 08.12.2013
Re: GravityTest demo (first Unity development for me)
by bazz12345 on Dec 10th, 2014 20:42 PM
cool demo so far , camera is very low to the ground though
i had a quick jump around
i would like if you can add a fly option (example when the jump button is pressed/hold for more than few seconds then fly/continue acceleration)
what do you plan on adding in the next update
tested it on galaxy s4 with ps3 controllerbazz12345
Posts: 25
Joined: 06.08.2013
Re: GravityTest demo (first Unity development for me)
by grantcbaxter on Dec 11th, 2014 10:44 AM
Let me see about raising the camera, might get the chance to to this today.
I'll also take a look at a flying mode, maybe add some more content to the level then.
With regards to the next update, this is really more of a learning experience for me with Unity, guess I'll take it as far as a can but it may take a while to get it up to a good stage. Would be really cool if I could get a car / plane / helicopter setup that you could walk into once in game...think that may be a bit down the road though.
Would love to get multiplayer going with this, combined with the car / plane / helicopter and guns...hmmm...that sounds good to me...(if it does get that far, then it would be begging for voice chat and teams...)
Thanksgrantcbaxter
Posts: 18
Joined: 08.12.2013
Re: GravityTest demo (first Unity development for me)
by bazz12345 on Dec 11th, 2014 13:26 PM
"grantcbaxter" wrote:
Let me see about raising the camera, might get the chance to to this today.
I'll also take a look at a flying mode, maybe add some more content to the level then.
With regards to the next update, this is really more of a learning experience for me with Unity, guess I'll take it as far as a can but it may take a while to get it up to a good stage. Would be really cool if I could get a car / plane / helicopter setup that you could walk into once in game...think that may be a bit down the road though.
Would love to get multiplayer going with this, combined with the car / plane / helicopter and guns...hmmm...that sounds good to me...(if it does get that far, then it would be begging for voice chat and teams...)
Thanks
cool well on multiplayer side you should ask the guy who made space arena can you use his code viewtopic.php?f=6&t=2617 because he used unity also.
ye if you can fix camera today that would be coolbazz12345
Posts: 25
Joined: 06.08.2013
Re: GravityTest demo (first Unity development for me)
by grantcbaxter on Dec 11th, 2014 15:18 PM
Ok, APK has been updated, think I've fixed the height of the player issue (let me know if you think that's better), the scale on one of the models may be a little off just a bit...
Thanks for the tip on spacearena, I'll get it touch with him, think I've still got a lot of stuff to learn before I'm ready for that though...grantcbaxter
Posts: 18
Joined: 08.12.2013
Re: GravityTest demo (first Unity development for me)
by bazz12345 on Dec 11th, 2014 17:23 PM
"grantcbaxter" wrote:
Ok, APK has been updated, think I've fixed the height of the player issue (let me know if you think that's better), the scale on one of the models may be a little off just a bit...
Thanks for the tip on spacearena, I'll get it touch with him, think I've still got a lot of stuff to learn before I'm ready for that though...
tested out the new version
still to low to the ground in my opinion
yes the scale of the jeep is off its massive, but still cool i jumped into the jeep and was like a ant looking up at the stearing wheelbazz12345
Posts: 25
Joined: 06.08.2013
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