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Strange sensor behaviour on XperiaSP
Strange sensor behaviour on XperiaSP
by JackDoe on Mar 10th, 2014 11:31 AM
Dear Divers,
(My first post, yeah )
Before buying a Dive I tried out the test apps, namely the "DiveUnityDemo" and "Tuscany Dive". I thought it workes well but then I noticed, that i was constantely moving to the left in the game, without moving myself in reality.
I thougt maybe it was a problem with the sensors, but I have already checked them and they don't seem to deliver any abnormal data (Except I was wondering about the 10 m/s² on the Z-axis from the accelerometer, until I remembered good old Newton *facepalm*)
I also resetted all the sensors, but the problem persists.
So, do you have an idea what it can be?
Thanks,
Jack
EDIT: Ok, bit of an update. I did a bit more research and finally found an app, where the problem does not seem to exist. It is called GyroDroid (http://forum.unity3d.com/threads/101279-GyroDroid-2-0-Access-each-and-every-sensor-on-Android-devices-RELASED). There are several test apps and in none of them the drifting problem appears.
So I headed back to some of the apps where the problem occured. Now keeping in mind that there seems to be no hardware problem. And finally I found somethin like a hint, because on this page http://goshowapp.blogspot.de/p/bugs.html the developers describe this problem as an device specific problem. It seems to be quite common in this app (Go show).
I am just wondering whether someone else did also experience this problem?JackDoe
Posts: 2
Joined: 10.03.2014
Re: Strange sensor behaviour on XperiaSP
by maximee9 on Mar 10th, 2014 20:12 PM
This is normal. The Dive plugin used for the games and apps have this drift to the left problem.
Stefan said he was working on a fix but no news yet.maximee9
Posts: 5
Joined: 02.03.2014
Re: Strange sensor behaviour on XperiaSP
by JackDoe on Mar 10th, 2014 23:49 PM
Oh great, thanks for the answer. I am exited to see any new updates!
JackDoe
Posts: 2
Joined: 10.03.2014
Re: Strange sensor behaviour on XperiaSP
by GeraldineRLeathers on Oct 6th, 2022 13:13 PM
I just got myself an XperiaSP. The other day I was playing on my phone and the frequency of swiping the sensor up and down became a lot more frequent. To check this https://rubygarage.org/blog/how-to-build-a-video-conferencing-app and get more new tips for conferencing apps. The first weird thing was that it started at random times when I had not touched the screen at all while still in the game. So I thought, oh well, it might be something with my phone.
GeraldineRLeathers
Posts: 34
Joined: 05.10.2022
Re: Strange sensor behaviour on XperiaSP
by dewiclements on Nov 7th, 2022 16:30 PM
[color=#000000][size=2][font=Arial]I bought Xperia SP and when I make a call the screen goes back, so I entered a service #*#73784233*3*, tested the proximity sensor and it was always on, it didn't go off, I don't have any screen protector or a case. I tried also a factory reset, but no luck. So I started to search a piece of information and google my problem and I found the answer at this blog https://sloboda-studio.com/blog/a-full-guide-on-cto-as-a-service-roles-duties-costs, now everything is fine[/font][/size][/color]
dewiclements
Posts: 3
Joined: 07.11.2022
Re: Strange sensor behaviour on XperiaSP
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Braek22
Posts: 1
Joined: 07.11.2024
Re: Strange sensor behaviour on XperiaSP
by rushilbhuptani on Dec 10th, 2024 08:13 AM
Hi there! I’ve come across a similar issue before. It sounds like it could be a problem with your game’s calibration or settings. Have you checked if there’s any drift compensation feature that might be causing the movement? If not, it might help to adjust your system settings or check for any updates. I also found some helpful insights on this topic here: avidclan.com. Hope this helps!
rushilbhuptani
Posts: 1
Joined: 10.12.2024
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