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DiveToon - Halloween Demo

DiveToon - Halloween Demo

by parzival on May 9th, 2014 03:36 AM

Hey Guys,

This is my first dive build (or Unity for that matter) , thanks Stefan for the excellent dive/unity tutorial! For my first test game i took my favorite Oculus Rift demo (Riftoon) which was built from the Toon Level Kit unity asset by the hedgehog team , and i diveified it! Everything was pretty straightforward and worked as expected. The only thing i had to do was turn off a few fog effects, and optimize it a bit for mobile and it seems to be working pretty well.

I'm getting anywhere between 30-60fps on my HtC One (old one not the M8) , i'm still working to optimize the textures to get it running faster ... i would love any advice from you guys on how to best accomplish this!

anyways, take a look and let me know what you think... be kind :)

Thanks
Mark

https://mega.co.nz/#!ysww1LoI!w3FHLGlNN ... Eanyv4KFsY

parzival

Posts: 35

Joined: 09.05.2014

dive-owner


Re: DiveToon - Halloween Demo

by parzival on May 9th, 2014 03:39 AM

Oh i forgot to mention, the controls are standard up down left right, and works great with the WiiMote , haven't tested with any other bluetooth controller yet sorry.

parzival

Posts: 35

Joined: 09.05.2014

dive-owner


Re: DiveToon - Halloween Demo

by Stefan on May 9th, 2014 03:39 AM

Check out the shadowgun Tutorial from unity with great examples to get faster framerates.
Also : get polycount low. How many tris do you have on the screen when using sBS mode ?

I will probably make a video tutorial on optimizing content for dive soon.

Stefan

Posts: 129

Joined: 30.06.2013

dive-owner


Re: DiveToon - Halloween Demo

by parzival on May 14th, 2014 04:18 AM

i'll definitely take a look at the Shadowgun Unity Tutorial , thanks for the tip Stefan! I'm not sure how many tri's i have in the scene , how can i tell ?

I've read one thing that they say can dramatically help with framerate would be turning on Occlusion Culling , do you have any experience with this? Although it seems that i would need Unity Pro in order to use that feature.

I love the Dive btw Stefan , although i want to mention that i am using the 7x aspheric lenses with a lens holder that someone posted on thingiverse , and it makes a world of difference from the stock lenses !

Thanks again,
Mark

parzival

Posts: 35

Joined: 09.05.2014

dive-owner


Re: DiveToon - Halloween Demo

by mayorsteeve on Mar 22nd, 2022 03:32 AM

[color=#646464][size=2][font=Roboto, Helvetica, Roboto, Arial, sans-serif]hey mate its nice the first drive game for Android that i know, you could add rotation by the joystick too so i can play even with just 180* places like a non rotate chair, my bed, airplanes, etc. i have this script if you need, play my game with a PS3 controller and you will see what i mean: Spider Solitaire[/font][/size][/color]

mayorsteeve

Posts: 1

Joined: 22.03.2022


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