Dive Board



new dev - iOS missing stereo, split-screen?

new dev - iOS missing stereo, split-screen?

by cmloegcmluin on Sep 2nd, 2014 06:18 AM

Hi there, sorry, i'm sure this is a n00b question, but i have been scouring the internet for days and cannot figure out how to implement split-screen stereoscopic view in my iOS app!

- I have the Dive SDK OpenDiveSensor script attached to my camera in Unity. The gyro is working, at least.
- I have a Unity Pro licence.
- I'm using TestFlight to get the app on my iPhone 5, if that makes a difference.
- I'm on a Mac if that makes a difference.

I have the Oculus SDK, though not my DK2 yet to test anything there.

Any guidance would be appreciated!

cmloegcmluin

Posts: 3

Joined: 29.08.2014


Re: new dev - iOS missing stereo, split-screen?

by Stefan on Sep 2nd, 2014 10:31 AM

the IOS part is still not fixed yet, and you can just make two cameras : one with 0.5 width starting at 0 one with 0.5 width starting at 0.5 set the x coordinate of the first one to about -0.03 and the second one +0.03.

dont assign the cameras to opendivesensor yet in ios, will post an update to ios part soon.

Stefan

Posts: 129

Joined: 30.06.2013

dive-owner


Re: new dev - iOS missing stereo, split-screen?

by cmloegcmluin on Sep 2nd, 2014 18:41 PM

thanks Stefan. I will try that for now.

do you have any idea when the iOS update will come?
(i was hoping to have a demo of my app ready for an event tonight, if possible)
thank you in advance!
i am grateful that you built this awesome tool, helping beginners like me get started so quickly :)

one follow up question, though — why shouldn't I assign the cameras to OpenDiveSensor yet?
i would still need it for the gyro control, at least.

cmloegcmluin

Posts: 3

Joined: 29.08.2014


Re: new dev - iOS missing stereo, split-screen?

by cmloegcmluin on Oct 1st, 2014 03:32 AM

Hi Stefan, is there any update to the iOS part of the Durovis Dive SDK?

Even without stereoscopic distortion, or automatic screen-splitting, I am still finding the experience on iPhone fundamentally unusable.

I do not believe it is performance related because I have optimized the rather small project in Unity. The camera motion is simply sickeningly jittery with a ton of drift.

Haven't been able to find any alternative for iOS yet. Perhaps I should just switch to become an Android dev! :)

cmloegcmluin

Posts: 3

Joined: 29.08.2014


STATISTICS


Total posts: 171549


Total topics: 41576


Total members: 44836


Newest member: Daniel G.