Dive Board



Stereo Image Support

Stereo Image Support

by unclebob on Sep 30th, 2014 11:51 AM

Hi guys

can anyone help? There a few Rift based apps using Stereo3d pictures in frames.

In simple terms they make this work by rendering one image at layer 1 and another layer 2 and then set the left and right cameras to view only their appropriate layer

Have been experimenting with the DIVE SDK and cannot get this to work. Anyone else find the same or have a solution.

Cheers for reading

Unclebob
#vrcraftworks

unclebob

Posts: 13

Joined: 03.09.2014


Re: Stereo Image Support

by jacknorrisuk on Oct 1st, 2014 21:12 PM

Hey dude. I'm curious about this too, as I'm sitting on a bunch of great stereoscopic content, but haven't tried it yet.
Would it work by assigning overlaying left/right objects to respective camera culling masks?

jacknorrisuk

Posts: 17

Joined: 05.09.2014


Re: Stereo Image Support

by unclebob on Oct 2nd, 2014 15:22 PM

"jacknorrisuk" wrote:
Hey dude. I'm curious about this too, as I'm sitting on a bunch of great stereoscopic content, but haven't tried it yet.
Would it work by assigning overlaying left/right objects to respective camera culling masks?



Yes got it working using layers in the end. Had the images reversed so no great effect.

Thanks jack though.

Unclebob

unclebob

Posts: 13

Joined: 03.09.2014


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