SceneVR is a markup language for creating multiplayer 3d scenes. It is written in javascript and uses webGL in your browser to view the scenes. I have rudimentary mobile support, and am working on integrating diveSDK support at the moment. It's all opensource, and I'd love your help if you're interested in testing or giving feedback.
Cheers, Ben
captainbenis
Posts: 13
Joined: 08.12.2014
Re: SceneVR
by bazz12345 on Dec 8th, 2014 13:17 PM
hello there, so its a game engine for 3d vr scene using web browser??
im not a developer so woud not be of much use to you, but would be happy to test demo for you or a scene , let me know
bazz12345
Posts: 25
Joined: 06.08.2013
Re: SceneVR
by captainbenis on Dec 8th, 2014 22:17 PM
Yup, it's for creating 3d scenes and simple games in the web browser.
If you're reasonably technical you can follow the getting started instructions and report how you get on!
Hey thanks for the bug report! I'll take a look at it tonight when I get home. Can I ask what version of windows and cpu you're using? Are you an administrator on your box?
captainbenis
Posts: 13
Joined: 08.12.2014
Re: SceneVR
by bazz12345 on Dec 10th, 2014 02:52 AM
Hi im using windows 8 and 1.4ghz dualcore cpu and i didnt run the boxes as admin
Also your instructions where a bit different than what i had to do
You say download node and npm but npm gets installed with node well atleast it did for me from node website.
And i also had to download git to be able to use the git commands to download the files from github
To control three.js mobile games from your computer via websockets!
agnostic
Posts: 14
Joined: 02.11.2014
Re: SceneVR
by captainbenis on Dec 10th, 2014 21:48 PM
Ah cool! I've got mobile support in SceneVR at the moment, using two thumbsticks to control movement. It runs at a solid 60fps on an iPhone 5!
captainbenis
Posts: 13
Joined: 08.12.2014
Re: SceneVR
by bazz12345 on Dec 10th, 2014 22:51 PM
"captainbenis" wrote: Ah cool! I've got mobile support in SceneVR at the moment, using two thumbsticks to control movement. It runs at a solid 60fps on an iPhone 5!
hello just wondering did you have a chance to look at the pastbin error i posted
also i tried unistalling/reinstalling the web server that seems to be the main error didnt fix the problem please help
bazz12345
Posts: 25
Joined: 06.08.2013
Re: SceneVR
by captainbenis on Dec 11th, 2014 00:01 AM
Sorry I was out late last night and haven't been able to get to my windows PC. I'll let you know once I get to debug it.