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Samsung S2

Samsung S2

by Mopheus on Jul 2nd, 2013 15:18 PM

Works like a charm. Head Tracking works perfectly fine and demo's also.

Mopheus

Posts: 4

Joined: 02.07.2013


Re: Samsung S2

by AdamSingle on Oct 10th, 2013 03:32 AM

I can't seem to get any of the demos or projects/games people have made on Google Play to run on my S2. They all crash close or stop responding.

*EDIT
Looking at the logs it seems I get a signal 11 crash (accessing bad memory or memory I don't have access to I think). It seems to happen at the same time each time...I think. It looks like the last thing to log out before the crash is Sensorfusion initialised.

with the demo project I see:

Sensorfusion Initializing
Head quaternion: 1.0000, 0.0000, 0.0000, 0.0000
sensorfusion initialized
Fatal signal 11 (SIGSEGV) at 0x00000010 (code=1), thread 4809 (UnityMain)

I then tried the rollercoaster game from Play and i see

sf create
Madgwickvor int q: 0.0000, 0.0000, 0.0000, 0.0000
Madgwickvor nach init q: 1.0000, 0.0000, 0.0000, 0.0000
sf init
Fatal signal 11 (SIGSEGV), code (SEGV_MAPERR), fault addr 00000010.

Not identical, but looks like it's referring to the same thing to me.



Any ideas what's causing this?

AdamSingle

Posts: 1

Joined: 10.10.2013


Re: Samsung S2

by Stefan on Oct 18th, 2013 00:16 AM

we are investigating this issue.
Cheers,
Stefan

Stefan

Posts: 129

Joined: 30.06.2013

dive-owner