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[WIP][COMMUNITY]Open Dive World

[WIP][COMMUNITY]Open Dive World

by acocalypso on Dec 3rd, 2013 14:50 PM

Hello everyone,

i really like the concept of the Dive and decided to make a brand new game for it.
It is called Open Dive World (if someone got a better name just tell me)

I want to know if you are ready for a community project?

How amazing could it be to work on a great game and be part of it.

My idea is to create an openworld mmo (or some sort of) for the dive.

Are you intrested in it? Do you want to join?

What do you need:

- A Computer :D
- Dive and Androidphone.
- Experience with Unity
- Coding Skills
- Grafic skills
- Creating 3D modells.

Unity 4.x is required.

if you match some of this points feel free to contact me

acocalypso@gmail.com

i really hope we can get some people to make this happen.

Please share your ideas and suggestions for the game like: How should the story be. What features should be ingame. How does everything should look like.

Changelog:
v0.01
- Demo Map
- Basic optimizations
- Dive support

v0.02
- Added PS3 Controller support (now you can walk around)
- Added Colliders to prevent falling down
- First tests with Network mode (later fully Multiplayer Mode)
- Improved optimizations
- Added more sounds
- Added real time day and Night cyclus
- Added full weather system (Sun, Rain, Thunder, Snow, Fog)

v0.03
- Optimized graphics and Meshes
- Added Register and Login menu
- Fixed Camera bug

acocalypso

Posts: 25

Joined: 03.12.2013

dive-owner


Re: [WIP][COMMUNITY]Open Dive World

by acocalypso on Dec 5th, 2013 08:32 AM

Reserved for Story Ideas

acocalypso

Posts: 25

Joined: 03.12.2013

dive-owner


Re: [WIP][COMMUNITY]Open Dive World

by acocalypso on Dec 5th, 2013 08:33 AM

Reseverd for Any other Ideas from the community

acocalypso

Posts: 25

Joined: 03.12.2013

dive-owner


Re: [WIP][COMMUNITY]Open Dive World

by acocalypso on Dec 11th, 2013 13:44 PM

Today i started with the project. maybe in a few weeks i can show you an early alpha demo.

If someone want to help just contact me.

Just testing a real time weather script.



Many options are possible, snow, sun, rain, thunder, etc.

acocalypso

Posts: 25

Joined: 03.12.2013

dive-owner


Re: [WIP][COMMUNITY]Open Dive World

by acocalypso on Dec 13th, 2013 21:02 PM

I finished a how it could look like preview version. It includes the rain and thunder weather system.

Moving is not possible at the current state.

Currently im working on a way to controll the char, maybe via controller.

Test it and tell me if its looking smooth.

http://37.221.195.120/upload/OpenDiveWorld_preview.apk

acocalypso

Posts: 25

Joined: 03.12.2013

dive-owner


Re: [WIP][COMMUNITY]Open Dive World

by underattack86 on Dec 30th, 2013 16:50 PM

I tested it on my HTC One and it works but the frame rate is very low. Maybe my phone is a little less powerful than what you've developed it for? There's a lot of grass sprites and particle effects that really drag the frame rate right down. Looks nice though, and I love the music.

underattack86

Posts: 7

Joined: 17.12.2013


Re: [WIP][COMMUNITY]Open Dive World

by acocalypso on Dec 30th, 2013 18:31 PM

Currently, im working on increasing the FPS, on my device SGS3 im getting between 15 - 20 frames.

acocalypso

Posts: 25

Joined: 03.12.2013

dive-owner


Re: [WIP][COMMUNITY]Open Dive World

by jpslara on Dec 30th, 2013 21:30 PM

Hi, I just tested on my SGS3.
The graphics and sound effects are great, but I think it is a bit ambitious to enter as much detail in the image, in fact in my SGS3 there are much delayed response to nod your head if you move very fast, reaching dizzy.

I hope this information helps you, and you're still moving forward with this project.

Regards.

jpslara

Posts: 80

Joined: 27.12.2013

dive-owner


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