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Re: winding path 3d

Re: winding path 3d

by iamwarrior99 on Jan 8th, 2014 00:42 AM

For me the game is very nice the first level I really enjoy. The second level I'd probably enjoy if it were possible to get past the first jump I've tried every way to get across, but the gap is to wide. I'm sure it's not just me.

iamwarrior99

Posts: 11

Joined: 01.01.2014

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Re: winding path 3d

by appie21 on Jan 8th, 2014 08:51 AM

Hi

try to jump a litte later!

But what do you use for a controler?

appie21

Posts: 35

Joined: 16.12.2013


Re: winding path 3d

by iamwarrior99 on Jan 9th, 2014 02:51 AM

No luck jumping later. I've tried moga pocket moga pro, and gametel mobile controllers. Every time It always jumps too short

iamwarrior99

Posts: 11

Joined: 01.01.2014

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Re: winding path 3d

by appie21 on Jan 9th, 2014 19:57 PM

Hi it looks like it is Framedrops..tonight i will bringaupdate on this! Thanks for let me know

appie21

Posts: 35

Joined: 16.12.2013


Re: winding path 3d

by appie21 on Jan 10th, 2014 22:39 PM

"iamwarrior99" wrote:
No luck jumping later. I've tried moga pocket moga pro, and gametel mobile controllers. Every time It always jumps too short



Hi

At the moment mypc is crashed :(
So I can't update..

try jumping with you face to the right and your stick to the left ( so that the game nothing have to render and the framerate is higher. ) then your jumps are better.

Sorry for the inconvenience, I work hard to fix it!

appie21

Posts: 35

Joined: 16.12.2013


Re: winding path 3d

by iamwarrior99 on Jan 14th, 2014 02:46 AM

the update worked great. frame rate is really improved. I see some atmosphere changes that looks great. more challenging but not too hard. great game

iamwarrior99

Posts: 11

Joined: 01.01.2014

dive-owner


Re: winding path 3d

by obiwahn on Jan 14th, 2014 06:09 AM

"appie21" wrote:
[quote="iamwarrior99":3icyn02d]No luck jumping later. I've tried moga pocket moga pro, and gametel mobile controllers. Every time It always jumps too short



Hi

At the moment mypc is crashed :(
So I can't update..

try jumping with you face to the right and your stick to the left ( so that the game nothing have to render and the framerate is higher. ) then your jumps are better.

Sorry for the inconvenience, I work hard to fix it![/quote:3icyn02d]

Did you usw the Time.DeltaTime() multiplier into your jump force in the script? Then it normally should not depend on the framerate :)

obiwahn

Posts: 25

Joined: 11.01.2014

dive-owner


Re: winding path 3d

by appie21 on Jan 16th, 2014 13:14 PM

I uploaded a new apk with support for the Idroid from snakebyte!

Now working on more levels!

appie21

Posts: 35

Joined: 16.12.2013


Re: winding path 3d

by appie21 on Jan 23rd, 2014 12:57 PM

Hello everyone

I have add a new level to my game! Enjoy!

https://play.google.com/store/apps/deta ... tudio.dive

appie21

Posts: 35

Joined: 16.12.2013


Re: winding path 3d

by obiwahn on Jan 23rd, 2014 15:33 PM

Hello, great work. I have one question, which mapping did you choose in the Unity input manager for the idroid? I have some troubles with it which a user reported to me on the play store. Just a screenshot form the input manager on the Jump Action would be nice :)

obiwahn

Posts: 25

Joined: 11.01.2014

dive-owner