Dive Board



Re: [URGENT] Unity 5.1 linker error

Re: [URGENT] Unity 5.1 linker error

by joa on May 4th, 2015 22:45 PM

Tried 2.1.1, linking is now working for me, thanks for the update!

joa

Posts: 2

Joined: 03.05.2015


Re: [URGENT] Unity 5.1 linker error

by kefon on May 5th, 2015 08:20 AM

Thank you Torben for the quick update!
Works fine for me now, no more compilation error in XCode!

By the way, thank you for the package and your work, it's clean and light and does the work very well :)

kefon

Posts: 4

Joined: 04.05.2015


Re: [URGENT] Unity 5.1 linker error

by marksmen on May 5th, 2015 23:52 PM

Hey thanks for posting an update. I'm on Unity 5.0.1.f1. and Xcode 6.3.1. I installed 2.1.1 and I actually get more errors. Which ones would be most useful to see? I also noticed that the mouse control over the dive camera while in the Unity environment stopped responding. Let me know what I can do to help. Thanks.

Ld /Users/visualeyz/Library/Developer/Xcode/DerivedData/Unity-iPhone-dowofkqivknsthebpcwaxcuenzgi/Build/Products/Debug-iphoneos/greatescape&#46;app/greatescape normal arm64<br />    cd &quot;/Users/visualeyz/MM Demo - Durovis/MoonMed&quot;<br />    export IPHONEOS_DEPLOYMENT_TARGET=8&#46;1<br />    export PATH=&quot;/Applications/Xcode&#46;app/Contents/Developer/Platforms/iPhoneOS&#46;platform/Developer/usr/bin&#58;/Applications/Xcode&#46;app/Contents/Developer/usr/bin&#58;/usr/bin&#58;/bin&#58;/usr/sbin&#58;/sbin&quot;<br />    /Applications/Xcode&#46;app/Contents/Developer/Toolchains/XcodeDefault&#46;xctoolchain/usr/bin/clang++ -arch arm64 -isysroot /Applications/Xcode&#46;app/Contents/Developer/Platforms/iPhoneOS&#46;platform/Developer/SDKs/iPhoneOS8&#46;3&#46;sdk -L/Users/visualeyz/Library/Developer/Xcode/DerivedData/Unity-iPhone-dowofkqivknsthebpcwaxcuenzgi/Build/Products/Debug-iphoneos -L/Users/visualeyz/MM\ Demo\ -\ Durovis/MoonMed -L/Users/visualeyz/MM\ Demo\ -\ Durovis/MoonMed/Libraries -L/Users/visualeyz/MM\ Demo\ -\ Durovis/MoonMed/Libraries/Plugins/iOS -F/Users/visualeyz/Library/Developer/Xcode/DerivedData/Unity-iPhone-dowofkqivknsthebpcwaxcuenzgi/Build/Products/Debug-iphoneos -filelist /Users/visualeyz/Library/Developer/Xcode/DerivedData/Unity-iPhone-dowofkqivknsthebpcwaxcuenzgi/Build/Intermediates/Unity-iPhone&#46;build/Debug-iphoneos/Unity-iPhone&#46;build/Objects-normal/arm64/greatescape&#46;LinkFileList -dead_strip -weak_framework CoreMotion -weak-lSystem -stdlib=libc++ -fobjc-arc -fobjc-link-runtime -miphoneos-version-min=8&#46;1 -framework Foundation -framework UIKit -framework OpenGLES -framework QuartzCore -framework OpenAL -liconv&#46;2 -framework AudioToolbox -framework CFNetwork -framework MediaPlayer -framework CoreLocation -framework SystemConfiguration -weak_framework iAd -framework CoreMedia -framework CoreVideo -weak_framework AVFoundation -framework CoreGraphics -weak_framework CoreMotion -liPhone-lib -ldivesensor -Xlinker -dependency_info -Xlinker /Users/visualeyz/Library/Developer/Xcode/DerivedData/Unity-iPhone-dowofkqivknsthebpcwaxcuenzgi/Build/Intermediates/Unity-iPhone&#46;build/Debug-iphoneos/Unity-iPhone&#46;build/Objects-normal/arm64/greatescape_dependency_info&#46;dat -o /Users/visualeyz/Library/Developer/Xcode/DerivedData/Unity-iPhone-dowofkqivknsthebpcwaxcuenzgi/Build/Products/Debug-iphoneos/greatescape&#46;app/greatescape<br /><br />ld&#58; warning&#58; ignoring file /Users/visualeyz/MM Demo - Durovis/MoonMed/Libraries/libiPhone-lib&#46;a, file was built for archive which is not the architecture being linked (arm64)&#58; /Users/visualeyz/MM Demo - Durovis/MoonMed/Libraries/libiPhone-lib&#46;a<br />Undefined symbols for architecture arm64&#58;<br />  &quot;_UnityRegisterProInterface&quot;, referenced from&#58;<br />      +&#91;UnityAppController(RegisterProInterface) load&#93; in UnityProInterface&#46;o<br />  &quot;_UnityADInterstitialADWasLoaded&quot;, referenced from&#58;<br />      -&#91;UnityInterstitialAd interstitialAdDidLoad&#58;&#93; in iAD&#46;o<br />  &quot;_UnityADBannerViewWasLoaded&quot;, referenced from&#58;<br />      -&#91;UnityADBanner bannerViewDidLoadAd&#58;&#93; in iAD&#46;o<br />  &quot;_UnityDropViewTouchProcessing&quot;, referenced from&#58;<br />      -&#91;UnityADBanner dealloc&#93; in iAD&#46;o<br />  &quot;_UnitySetLogEntryHandler&quot;, referenced from&#58;<br />      UnityInitTrampoline() in UnityAppController&#46;o<br />  &quot;_UnityCleanup&quot;, referenced from&#58;<br />      -&#91;UnityAppController applicationWillTerminate&#58;&#93; in UnityAppController&#46;o<br />  &quot;_UnityOnApplicationWillResignActive&quot;, referenced from&#58;<br />      -&#91;UnityAppController applicationWillResignActive&#58;&#93; in UnityAppController&#46;o<br />  &quot;_UnityGetAppBackgroundBehavior&quot;, referenced from&#58;<br />      -&#91;UnityAppController applicationWillResignActive&#58;&#93; in UnityAppController&#46;o<br />  &quot;_UnitySendRemoteNotificationError&quot;, referenced from&#58;<br />      -&#91;UnityAppController application&#58;didFailToRegisterForRemoteNotificationsWithError&#58;&#93; in UnityAppController&#46;o<br />  &quot;_UnitySendDeviceToken&quot;, referenced from&#58;<br />      -&#91;UnityAppController application&#58;didRegisterForRemoteNotificationsWithDeviceToken&#58;&#93; in UnityAppController&#46;o<br />  &quot;_UnityLoadApplication&quot;, referenced from&#58;<br />      -&#91;UnityAppController startUnity&#58;&#93; in UnityAppController&#46;o<br />  &quot;_UnitySetPlayerFocus&quot;, referenced from&#58;<br />      -&#91;UnityAppController startUnity&#58;&#93; in UnityAppController&#46;o<br />      -&#91;UnityAppController applicationDidBecomeActive&#58;&#93; in UnityAppController&#46;o<br />      -&#91;UnityAppController applicationWillResignActive&#58;&#93; in UnityAppController&#46;o<br />  &quot;_UnitySendTouchesMoved&quot;, referenced from&#58;<br />      -&#91;UnityView touchesMoved&#58;withEvent&#58;&#93; in UnityView&#46;o<br />  &quot;_UnitySendTouchesEnded&quot;, referenced from&#58;<br />      -&#91;UnityView touchesEnded&#58;withEvent&#58;&#93; in UnityView&#46;o<br />  &quot;_UnityInitApplicationGraphics&quot;, referenced from&#58;<br />      -&#91;UnityAppController startUnity&#58;&#93; in UnityAppController&#46;o<br />  &quot;_UnityGetSRGBRequested&quot;, referenced from&#58;<br />      -&#91;UnityView recreateGLESSurfaceIfNeeded&#93; in UnityView&#46;o<br />      -&#91;UnityView recreateGLESSurface&#93; in UnityView&#46;o<br />  &quot;_UnityFinishedMetalFrame&quot;, referenced from&#58;<br />      ___TeardownFrameRenderingMTL_block_invoke in MetalHelper&#46;o<br />  &quot;_UnityWillPause&quot;, referenced from&#58;<br />      -&#91;UnityAppController applicationWillResignActive&#58;&#93; in UnityAppController&#46;o<br />  &quot;_UnityGetDesiredMSAASampleCount&quot;, referenced from&#58;<br />      -&#91;UnityView recreateGLESSurfaceIfNeeded&#93; in UnityView&#46;o<br />      -&#91;UnityView recreateGLESSurface&#93; in UnityView&#46;o<br />  &quot;_UnityDidCaptureVideoFrame&quot;, referenced from&#58;<br />      -&#91;CameraCaptureController captureOutput&#58;didOutputSampleBuffer&#58;fromConnection&#58;&#93; in CameraCapture&#46;o<br />  &quot;_UnityReportWWWFinishedLoadingData&quot;, referenced from&#58;<br />      -&#91;UnityWWWConnectionDelegate connectionDidFinishLoading&#58;&#93; in WWWConnection&#46;o<br />  &quot;_UnityStartMetalFrame&quot;, referenced from&#58;<br />      _PrepareFrameRenderingMTL in MetalHelper&#46;o<br />  &quot;_UnityGetCommandBufferMetal&quot;, referenced from&#58;<br />      _PresentMTL in MetalHelper&#46;o<br />  &quot;_UnityCreateExternalColorSurfaceMTL&quot;, referenced from&#58;<br />      _CreateUnityRenderBuffersMTL in MetalHelper&#46;o<br />      _PrepareRenderingMTL in MetalHelper&#46;o<br />  &quot;_UnityUpdateDisplayList&quot;, referenced from&#58;<br />      -&#91;DisplayManager updateDisplayListInUnity&#93; in DisplayManager&#46;o<br />  &quot;_UnityRequestedScreenOrientation&quot;, referenced from&#58;<br />      -&#91;UnityAppController(ViewHandling) createRootViewController&#93; in UnityAppController+ViewHandling&#46;o<br />      -&#91;UnityAppController(ViewHandling) checkOrientationRequest&#93; in UnityAppController+ViewHandling&#46;o<br />  &quot;_UnityGetDataContextGLES&quot;, referenced from&#58;<br />      -&#91;DisplayConnection initRendering&#93; in DisplayManager&#46;o<br />  &quot;_UnitySetAsDefaultFBOMetal&quot;, referenced from&#58;<br />      _PreparePresentMTL in MetalHelper&#46;o<br />      _PrepareRenderingMTL in MetalHelper&#46;o<br />  &quot;_UnityIsCaptureScreenshotRequested&quot;, referenced from&#58;<br />      _PreparePresentGLES in GlesHelper&#46;o<br />      _PreparePresentMTL in MetalHelper&#46;o<br />  &quot;_UnityDisableRenderBuffers&quot;, referenced from&#58;<br />      -&#91;DisplayManager screenDidDisconnect&#58;&#93; in DisplayManager&#46;o<br />      _PrepareRenderingMTL in MetalHelper&#46;o<br />  &quot;_UnityPrepareEndMetalFrame&quot;, referenced from&#58;<br />      _TeardownFrameRenderingMTL in MetalHelper&#46;o<br />  &quot;_UnityCaptureScreenshot&quot;, referenced from&#58;<br />      _PreparePresentGLES in GlesHelper&#46;o<br />      _PreparePresentMTL in MetalHelper&#46;o<br />  &quot;_UnitySetAsDefaultFBO&quot;, referenced from&#58;<br />      _PreparePresentGLES in GlesHelper&#46;o<br />      _PrepareFrameRenderingGLES in GlesHelper&#46;o<br />  &quot;_UnitySetFBO&quot;, referenced from&#58;<br />      _PreparePresentGLES in GlesHelper&#46;o<br />  &quot;_UnitySendTouchesCancelled&quot;, referenced from&#58;<br />      -&#91;UnityView touchesCancelled&#58;withEvent&#58;&#93; in UnityView&#46;o<br />  &quot;_UnityBlitToSystemFBOMetal&quot;, referenced from&#58;<br />      _PreparePresentMTL in MetalHelper&#46;o<br />  &quot;_UnityBlitToSystemFB&quot;, referenced from&#58;<br />      _PreparePresentGLES in GlesHelper&#46;o<br />  &quot;_UnitySendRemoteNotification&quot;, referenced from&#58;<br />      -&#91;UnityAppController application&#58;didReceiveRemoteNotification&#58;&#93; in UnityAppController&#46;o<br />      -&#91;UnityAppController application&#58;didFinishLaunchingWithOptions&#58;&#93; in UnityAppController&#46;o<br />  &quot;_UnityDestroyExternalSurface&quot;, referenced from&#58;<br />      _DestroyUnityRenderBuffersGLES in GlesHelper&#46;o<br />      _DestroyUnityRenderBuffersMTL in MetalHelper&#46;o<br />  &quot;_UnityCreateExternalSurfaceGLES&quot;, referenced from&#58;<br />      _CreateUnityRenderBuffersGLES in GlesHelper&#46;o<br />  &quot;_UnityReportResizeView&quot;, referenced from&#58;<br />      -&#91;UnityView onUpdateSurfaceSize&#58;&#93; in UnityView&#46;o<br />  &quot;_UnityCreateDummySurface&quot;, referenced from&#58;<br />      _CreateUnityRenderBuffersGLES in GlesHelper&#46;o<br />      _CreateUnityRenderBuffersMTL in MetalHelper&#46;o<br />  &quot;_UnityIsOrientationEnabled&quot;, referenced from&#58;<br />      -&#91;UnityDefaultViewController supportedInterfaceOrientations&#93; in UnityViewControllerBase&#46;o<br />  &quot;_UnityRegisterFBO&quot;, referenced from&#58;<br />      _CreateUnityRenderBuffersGLES in GlesHelper&#46;o<br />  &quot;_UnityHasRenderingAPIExtension&quot;, referenced from&#58;<br />      _InitRenderingGLES in GlesHelper&#46;o<br />  &quot;_UnityReportBackbufferChange&quot;, referenced from&#58;<br />      -&#91;UnityView recreateGLESSurface&#93; in UnityView&#46;o<br />  &quot;_UnityReportWWWSentData&quot;, referenced from&#58;<br />      -&#91;UnityWWWConnectionDelegate connection&#58;didSendBodyData&#58;totalBytesWritten&#58;totalBytesExpectedToWrite&#58;&#93; in WWWConnection&#46;o<br />  &quot;_UnitySetViewTouchProcessing&quot;, referenced from&#58;<br />      -&#91;KeyboardDelegate init&#93; in Keyboard&#46;o<br />      -&#91;UnityADBanner initImpl&#58;layout&#58;type&#58;&#93; in iAD&#46;o<br />  &quot;_UnityCreateExternalDepthSurfaceMTL&quot;, referenced from&#58;<br />      _CreateUnityRenderBuffersMTL in MetalHelper&#46;o<br />  &quot;UnitySetLastHeading(float, float, float, float, float, double)&quot;, referenced from&#58;<br />      -&#91;LocationServiceDelegate locationManager&#58;didUpdateHeading&#58;&#93; in iPhone_Sensors&#46;o<br />  &quot;_UnityPause&quot;, referenced from&#58;<br />      -&#91;UnityAppController(UnityInterface) setPaused&#58;&#93; in UnityAppController+UnityInterface&#46;o<br />      -&#91;UnityAppController applicationDidBecomeActive&#58;&#93; in UnityAppController&#46;o<br />      -&#91;UnityAppController applicationWillResignActive&#58;&#93; in UnityAppController&#46;o<br />      -&#91;UnityADBanner bannerViewActionShouldBegin&#58;willLeaveApplication&#58;&#93; in iAD&#46;o<br />      -&#91;UnityADBanner bannerViewActionDidFinish&#58;&#93; in iAD&#46;o<br />      -&#91;UnityInterstitialAd viewDidDisappear&#58;&#93; in iAD&#46;o<br />      -&#91;UnityInterstitialAd viewWillAppear&#58;&#93; in iAD&#46;o<br />      &#46;&#46;&#46;<br />     (maybe you meant&#58; _UnityPauseCameraCapture)<br />  &quot;_UnityIsRenderingAPISupported&quot;, referenced from&#58;<br />      SelectRenderingAPIImpl() in UnityAppController+Rendering&#46;o<br />  &quot;_UnityInputProcess&quot;, referenced from&#58;<br />      _UnityRepaint in UnityAppController+Rendering&#46;o<br />  &quot;_UnityUseAnimatedAutorotation&quot;, referenced from&#58;<br />      WillRotateToInterfaceOrientation_DefaultImpl(objc_object*, objc_selector*, UIInterfaceOrientation, double) in UnityViewControllerBase&#46;o<br />      ViewWillTransitionToSize_DefaultImpl(objc_object*, objc_selector*, CGSize, id&lt;UIViewControllerTransitionCoordinator&gt;) in UnityViewControllerBase&#46;o<br />  &quot;_UnityShouldAutorotate&quot;, referenced from&#58;<br />      -&#91;UnityDefaultViewController supportedInterfaceOrientations&#93; in UnityViewControllerBase&#46;o<br />      -&#91;UnityAppController(ViewHandling) createRootViewController&#93; in UnityAppController+ViewHandling&#46;o<br />      -&#91;UnityAppController(ViewHandling) checkOrientationRequest&#93; in UnityAppController+ViewHandling&#46;o<br />  &quot;_UnityPlayerLoop&quot;, referenced from&#58;<br />      _UnityRepaint in UnityAppController+Rendering&#46;o<br />      -&#91;UnityAppController applicationWillResignActive&#58;&#93; in UnityAppController&#46;o<br />  &quot;_UnityWillResume&quot;, referenced from&#58;<br />      -&#91;UnityAppController applicationDidBecomeActive&#58;&#93; in UnityAppController&#46;o<br />  &quot;_UnityGetRenderingResolution&quot;, referenced from&#58;<br />      -&#91;UnityView recreateGLESSurfaceIfNeeded&#93; in UnityView&#46;o<br />      -&#91;UnityView recreateGLESSurface&#93; in UnityView&#46;o<br />  &quot;_UnityGetTargetFPS&quot;, referenced from&#58;<br />      -&#91;UnityAppController(Rendering) createDisplayLink&#93; in UnityAppController+Rendering&#46;o<br />  &quot;_UnityIsPaused&quot;, referenced from&#58;<br />      -&#91;UnityAppController(UnityInterface) paused&#93; in UnityAppController+UnityInterface&#46;o<br />      -&#91;UnityAppController(Rendering) repaint&#93; in UnityAppController+Rendering&#46;o<br />      -&#91;UnityView didRotate&#93; in UnityView&#46;o<br />      -&#91;UnityView recreateGLESSurface&#93; in UnityView&#46;o<br />      -&#91;UnityAppController applicationDidBecomeActive&#58;&#93; in UnityAppController&#46;o<br />      -&#91;UnityAppController(ViewHandling) showGameUI&#93; in UnityAppController+ViewHandling&#46;o<br />  &quot;_UnityReportWWWStatusError&quot;, referenced from&#58;<br />      -&#91;UnityWWWConnectionDelegate connection&#58;didReceiveResponse&#58;&#93; in WWWConnection&#46;o<br />  &quot;UnitySetLastLocation(double, float, float, float, float, float)&quot;, referenced from&#58;<br />      -&#91;LocationServiceDelegate locationManager&#58;didUpdateLocations&#58;&#93; in iPhone_Sensors&#46;o<br />  &quot;_UnityGetLaunchScreenXib&quot;, referenced from&#58;<br />      -&#91;SplashScreenController create&#58;&#93; in SplashScreen&#46;o<br />  &quot;_UnityReportWWWReceivedResponse&quot;, referenced from&#58;<br />      -&#91;UnityWWWConnectionDelegate connection&#58;didReceiveResponse&#58;&#93; in WWWConnection&#46;o<br />  &quot;_UnityADBannerViewWasClicked&quot;, referenced from&#58;<br />      -&#91;UnityADBanner bannerViewActionDidFinish&#58;&#93; in iAD&#46;o<br />  &quot;_UnityReportWWWReceivedData&quot;, referenced from&#58;<br />      -&#91;UnityWWWConnectionDelegate connection&#58;didReceiveData&#58;&#93; in WWWConnection&#46;o<br />  &quot;_UnityReportWWWFailedWithError&quot;, referenced from&#58;<br />      -&#91;UnityWWWConnectionDelegate connection&#58;didFailWithError&#58;&#93; in WWWConnection&#46;o<br />  &quot;_UnitySetFBOMetal&quot;, referenced from&#58;<br />      _PreparePresentMTL in MetalHelper&#46;o<br />  &quot;_UnityFinishRendering&quot;, referenced from&#58;<br />      -&#91;UnityAppController(ViewHandling) orientInterface&#58;&#93; in UnityAppController+ViewHandling&#46;o<br />  &quot;_UnityInitApplicationNoGraphics&quot;, referenced from&#58;<br />      -&#91;UnityAppController application&#58;didFinishLaunchingWithOptions&#58;&#93; in UnityAppController&#46;o<br />  &quot;_UnitySendLocalNotification&quot;, referenced from&#58;<br />      -&#91;UnityAppController application&#58;didReceiveLocalNotification&#58;&#93; in UnityAppController&#46;o<br />      -&#91;UnityAppController application&#58;didFinishLaunchingWithOptions&#58;&#93; in UnityAppController&#46;o<br />  &quot;_UnitySendTouchesBegin&quot;, referenced from&#58;<br />      -&#91;UnityView touchesBegan&#58;withEvent&#58;&#93; in UnityView&#46;o<br />  &quot;_UnityDisableDepthAndStencilBuffers&quot;, referenced from&#58;<br />      -&#91;UnityView recreateGLESSurfaceIfNeeded&#93; in UnityView&#46;o<br />      -&#91;UnityView recreateGLESSurface&#93; in UnityView&#46;o<br />  &quot;_UnityParseCommandLine&quot;, referenced from&#58;<br />      _main in main&#46;o<br />ld&#58; symbol(s) not found for architecture arm64<br />clang&#58; error&#58; linker command failed with exit code 1 (use -v to see invocation)<br />


Ld /Users/visualeyz/Library/Developer/Xcode/DerivedData/Unity-iPhone-dowofkqivknsthebpcwaxcuenzgi/Build/Products/Debug-iphoneos/greatescape&#46;app/greatescape normal arm64<br />    cd &quot;/Users/visualeyz/MM Demo - Durovis/MoonMed&quot;<br />    export IPHONEOS_DEPLOYMENT_TARGET=8&#46;1<br />    export PATH=&quot;/Applications/Xcode&#46;app/Contents/Developer/Platforms/iPhoneOS&#46;platform/Developer/usr/bin&#58;/Applications/Xcode&#46;app/Contents/Developer/usr/bin&#58;/usr/bin&#58;/bin&#58;/usr/sbin&#58;/sbin&quot;<br />    /Applications/Xcode&#46;app/Contents/Developer/Toolchains/XcodeDefault&#46;xctoolchain/usr/bin/clang++ -arch arm64 -isysroot /Applications/Xcode&#46;app/Contents/Developer/Platforms/iPhoneOS&#46;platform/Developer/SDKs/iPhoneOS8&#46;3&#46;sdk -L/Users/visualeyz/Library/Developer/Xcode/DerivedData/Unity-iPhone-dowofkqivknsthebpcwaxcuenzgi/Build/Products/Debug-iphoneos -L/Users/visualeyz/MM\ Demo\ -\ Durovis/MoonMed -L/Users/visualeyz/MM\ Demo\ -\ Durovis/MoonMed/Libraries -L/Users/visualeyz/MM\ Demo\ -\ Durovis/MoonMed/Libraries/Plugins/iOS -F/Users/visualeyz/Library/Developer/Xcode/DerivedData/Unity-iPhone-dowofkqivknsthebpcwaxcuenzgi/Build/Products/Debug-iphoneos -filelist /Users/visualeyz/Library/Developer/Xcode/DerivedData/Unity-iPhone-dowofkqivknsthebpcwaxcuenzgi/Build/Intermediates/Unity-iPhone&#46;build/Debug-iphoneos/Unity-iPhone&#46;build/Objects-normal/arm64/greatescape&#46;LinkFileList -dead_strip -weak_framework CoreMotion -weak-lSystem -stdlib=libc++ -fobjc-arc -fobjc-link-runtime -miphoneos-version-min=8&#46;1 -framework Foundation -framework UIKit -framework OpenGLES -framework QuartzCore -framework OpenAL -liconv&#46;2 -framework AudioToolbox -framework CFNetwork -framework MediaPlayer -framework CoreLocation -framework SystemConfiguration -weak_framework iAd -framework CoreMedia -framework CoreVideo -weak_framework AVFoundation -framework CoreGraphics -weak_framework CoreMotion -liPhone-lib -ldivesensor -Xlinker -dependency_info -Xlinker /Users/visualeyz/Library/Developer/Xcode/DerivedData/Unity-iPhone-dowofkqivknsthebpcwaxcuenzgi/Build/Intermediates/Unity-iPhone&#46;build/Debug-iphoneos/Unity-iPhone&#46;build/Objects-normal/arm64/greatescape_dependency_info&#46;dat -o /Users/visualeyz/Library/Developer/Xcode/DerivedData/Unity-iPhone-dowofkqivknsthebpcwaxcuenzgi/Build/Products/Debug-iphoneos/greatescape&#46;app/greatescape<br /><br />ld&#58; warning&#58; ignoring file /Users/visualeyz/MM Demo - Durovis/MoonMed/Libraries/libiPhone-lib&#46;a, file was built for archive which is not the architecture being linked (arm64)&#58; /Users/visualeyz/MM Demo - Durovis/MoonMed/Libraries/libiPhone-lib&#46;a<br />Undefined symbols for architecture arm64&#58;<br />  &quot;_UnityRegisterProInterface&quot;, referenced from&#58;<br />      +&#91;UnityAppController(RegisterProInterface) load&#93; in UnityProInterface&#46;o<br />  &quot;_UnityADInterstitialADWasLoaded&quot;, referenced from&#58;<br />      -&#91;UnityInterstitialAd interstitialAdDidLoad&#58;&#93; in iAD&#46;o<br />  &quot;_UnityADBannerViewWasLoaded&quot;, referenced from&#58;<br />      -&#91;UnityADBanner bannerViewDidLoadAd&#58;&#93; in iAD&#46;o<br />  &quot;_UnityDropViewTouchProcessing&quot;, referenced from&#58;<br />      -&#91;UnityADBanner dealloc&#93; in iAD&#46;o<br />  &quot;_UnitySetLogEntryHandler&quot;, referenced from&#58;<br />      UnityInitTrampoline() in UnityAppController&#46;o<br />  &quot;_UnityCleanup&quot;, referenced from&#58;<br />      -&#91;UnityAppController applicationWillTerminate&#58;&#93; in UnityAppController&#46;o<br />  &quot;_UnityOnApplicationWillResignActive&quot;, referenced from&#58;<br />      -&#91;UnityAppController applicationWillResignActive&#58;&#93; in UnityAppController&#46;o<br />  &quot;_UnityGetAppBackgroundBehavior&quot;, referenced from&#58;<br />      -&#91;UnityAppController applicationWillResignActive&#58;&#93; in UnityAppController&#46;o<br />  &quot;_UnitySendRemoteNotificationError&quot;, referenced from&#58;<br />      -&#91;UnityAppController application&#58;didFailToRegisterForRemoteNotificationsWithError&#58;&#93; in UnityAppController&#46;o<br />  &quot;_UnitySendDeviceToken&quot;, referenced from&#58;<br />      -&#91;UnityAppController application&#58;didRegisterForRemoteNotificationsWithDeviceToken&#58;&#93; in UnityAppController&#46;o<br />  &quot;_UnityLoadApplication&quot;, referenced from&#58;<br />      -&#91;UnityAppController startUnity&#58;&#93; in UnityAppController&#46;o<br />  &quot;_UnitySetPlayerFocus&quot;, referenced from&#58;<br />      -&#91;UnityAppController startUnity&#58;&#93; in UnityAppController&#46;o<br />      -&#91;UnityAppController applicationDidBecomeActive&#58;&#93; in UnityAppController&#46;o<br />      -&#91;UnityAppController applicationWillResignActive&#58;&#93; in UnityAppController&#46;o<br />  &quot;_UnitySendTouchesMoved&quot;, referenced from&#58;<br />      -&#91;UnityView touchesMoved&#58;withEvent&#58;&#93; in UnityView&#46;o<br />  &quot;_UnitySendTouchesEnded&quot;, referenced from&#58;<br />      -&#91;UnityView touchesEnded&#58;withEvent&#58;&#93; in UnityView&#46;o<br />  &quot;_UnityInitApplicationGraphics&quot;, referenced from&#58;<br />      -&#91;UnityAppController startUnity&#58;&#93; in UnityAppController&#46;o<br />  &quot;_UnityGetSRGBRequested&quot;, referenced from&#58;<br />      -&#91;UnityView recreateGLESSurfaceIfNeeded&#93; in UnityView&#46;o<br />      -&#91;UnityView recreateGLESSurface&#93; in UnityView&#46;o<br />  &quot;_UnityFinishedMetalFrame&quot;, referenced from&#58;<br />      ___TeardownFrameRenderingMTL_block_invoke in MetalHelper&#46;o<br />  &quot;_UnityWillPause&quot;, referenced from&#58;<br />      -&#91;UnityAppController applicationWillResignActive&#58;&#93; in UnityAppController&#46;o<br />  &quot;_UnityGetDesiredMSAASampleCount&quot;, referenced from&#58;<br />      -&#91;UnityView recreateGLESSurfaceIfNeeded&#93; in UnityView&#46;o<br />      -&#91;UnityView recreateGLESSurface&#93; in UnityView&#46;o<br />  &quot;_UnityDidCaptureVideoFrame&quot;, referenced from&#58;<br />      -&#91;CameraCaptureController captureOutput&#58;didOutputSampleBuffer&#58;fromConnection&#58;&#93; in CameraCapture&#46;o<br />  &quot;_UnityReportWWWFinishedLoadingData&quot;, referenced from&#58;<br />      -&#91;UnityWWWConnectionDelegate connectionDidFinishLoading&#58;&#93; in WWWConnection&#46;o<br />  &quot;_UnityStartMetalFrame&quot;, referenced from&#58;<br />      _PrepareFrameRenderingMTL in MetalHelper&#46;o<br />  &quot;_UnityGetCommandBufferMetal&quot;, referenced from&#58;<br />      _PresentMTL in MetalHelper&#46;o<br />  &quot;_UnityCreateExternalColorSurfaceMTL&quot;, referenced from&#58;<br />      _CreateUnityRenderBuffersMTL in MetalHelper&#46;o<br />      _PrepareRenderingMTL in MetalHelper&#46;o<br />  &quot;_UnityUpdateDisplayList&quot;, referenced from&#58;<br />      -&#91;DisplayManager updateDisplayListInUnity&#93; in DisplayManager&#46;o<br />  &quot;_UnityRequestedScreenOrientation&quot;, referenced from&#58;<br />      -&#91;UnityAppController(ViewHandling) createRootViewController&#93; in UnityAppController+ViewHandling&#46;o<br />      -&#91;UnityAppController(ViewHandling) checkOrientationRequest&#93; in UnityAppController+ViewHandling&#46;o<br />  &quot;_UnityGetDataContextGLES&quot;, referenced from&#58;<br />      -&#91;DisplayConnection initRendering&#93; in DisplayManager&#46;o<br />  &quot;_UnitySetAsDefaultFBOMetal&quot;, referenced from&#58;<br />      _PreparePresentMTL in MetalHelper&#46;o<br />      _PrepareRenderingMTL in MetalHelper&#46;o<br />  &quot;_UnityIsCaptureScreenshotRequested&quot;, referenced from&#58;<br />      _PreparePresentGLES in GlesHelper&#46;o<br />      _PreparePresentMTL in MetalHelper&#46;o<br />  &quot;_UnityDisableRenderBuffers&quot;, referenced from&#58;<br />      -&#91;DisplayManager screenDidDisconnect&#58;&#93; in DisplayManager&#46;o<br />      _PrepareRenderingMTL in MetalHelper&#46;o<br />  &quot;_UnityPrepareEndMetalFrame&quot;, referenced from&#58;<br />      _TeardownFrameRenderingMTL in MetalHelper&#46;o<br />  &quot;_UnityCaptureScreenshot&quot;, referenced from&#58;<br />      _PreparePresentGLES in GlesHelper&#46;o<br />      _PreparePresentMTL in MetalHelper&#46;o<br />  &quot;_UnitySetAsDefaultFBO&quot;, referenced from&#58;<br />      _PreparePresentGLES in GlesHelper&#46;o<br />      _PrepareFrameRenderingGLES in GlesHelper&#46;o<br />  &quot;_UnitySetFBO&quot;, referenced from&#58;<br />      _PreparePresentGLES in GlesHelper&#46;o<br />  &quot;_UnitySendTouchesCancelled&quot;, referenced from&#58;<br />      -&#91;UnityView touchesCancelled&#58;withEvent&#58;&#93; in UnityView&#46;o<br />  &quot;_UnityBlitToSystemFBOMetal&quot;, referenced from&#58;<br />      _PreparePresentMTL in MetalHelper&#46;o<br />  &quot;_UnityBlitToSystemFB&quot;, referenced from&#58;<br />      _PreparePresentGLES in GlesHelper&#46;o<br />  &quot;_UnitySendRemoteNotification&quot;, referenced from&#58;<br />      -&#91;UnityAppController application&#58;didReceiveRemoteNotification&#58;&#93; in UnityAppController&#46;o<br />      -&#91;UnityAppController application&#58;didFinishLaunchingWithOptions&#58;&#93; in UnityAppController&#46;o<br />  &quot;_UnityDestroyExternalSurface&quot;, referenced from&#58;<br />      _DestroyUnityRenderBuffersGLES in GlesHelper&#46;o<br />      _DestroyUnityRenderBuffersMTL in MetalHelper&#46;o<br />  &quot;_UnityCreateExternalSurfaceGLES&quot;, referenced from&#58;<br />      _CreateUnityRenderBuffersGLES in GlesHelper&#46;o<br />  &quot;_UnityReportResizeView&quot;, referenced from&#58;<br />      -&#91;UnityView onUpdateSurfaceSize&#58;&#93; in UnityView&#46;o<br />  &quot;_UnityCreateDummySurface&quot;, referenced from&#58;<br />      _CreateUnityRenderBuffersGLES in GlesHelper&#46;o<br />      _CreateUnityRenderBuffersMTL in MetalHelper&#46;o<br />  &quot;_UnityIsOrientationEnabled&quot;, referenced from&#58;<br />      -&#91;UnityDefaultViewController supportedInterfaceOrientations&#93; in UnityViewControllerBase&#46;o<br />  &quot;_UnityRegisterFBO&quot;, referenced from&#58;<br />      _CreateUnityRenderBuffersGLES in GlesHelper&#46;o<br />  &quot;_UnityHasRenderingAPIExtension&quot;, referenced from&#58;<br />      _InitRenderingGLES in GlesHelper&#46;o<br />  &quot;_UnityReportBackbufferChange&quot;, referenced from&#58;<br />      -&#91;UnityView recreateGLESSurface&#93; in UnityView&#46;o<br />  &quot;_UnityReportWWWSentData&quot;, referenced from&#58;<br />      -&#91;UnityWWWConnectionDelegate connection&#58;didSendBodyData&#58;totalBytesWritten&#58;totalBytesExpectedToWrite&#58;&#93; in WWWConnection&#46;o<br />  &quot;_UnitySetViewTouchProcessing&quot;, referenced from&#58;<br />      -&#91;KeyboardDelegate init&#93; in Keyboard&#46;o<br />      -&#91;UnityADBanner initImpl&#58;layout&#58;type&#58;&#93; in iAD&#46;o<br />  &quot;_UnityCreateExternalDepthSurfaceMTL&quot;, referenced from&#58;<br />      _CreateUnityRenderBuffersMTL in MetalHelper&#46;o<br />  &quot;UnitySetLastHeading(float, float, float, float, float, double)&quot;, referenced from&#58;<br />      -&#91;LocationServiceDelegate locationManager&#58;didUpdateHeading&#58;&#93; in iPhone_Sensors&#46;o<br />  &quot;_UnityPause&quot;, referenced from&#58;<br />      -&#91;UnityAppController(UnityInterface) setPaused&#58;&#93; in UnityAppController+UnityInterface&#46;o<br />      -&#91;UnityAppController applicationDidBecomeActive&#58;&#93; in UnityAppController&#46;o<br />      -&#91;UnityAppController applicationWillResignActive&#58;&#93; in UnityAppController&#46;o<br />      -&#91;UnityADBanner bannerViewActionShouldBegin&#58;willLeaveApplication&#58;&#93; in iAD&#46;o<br />      -&#91;UnityADBanner bannerViewActionDidFinish&#58;&#93; in iAD&#46;o<br />      -&#91;UnityInterstitialAd viewDidDisappear&#58;&#93; in iAD&#46;o<br />      -&#91;UnityInterstitialAd viewWillAppear&#58;&#93; in iAD&#46;o<br />      &#46;&#46;&#46;<br />     (maybe you meant&#58; _UnityPauseCameraCapture)<br />  &quot;_UnityIsRenderingAPISupported&quot;, referenced from&#58;<br />      SelectRenderingAPIImpl() in UnityAppController+Rendering&#46;o<br />  &quot;_UnityInputProcess&quot;, referenced from&#58;<br />      _UnityRepaint in UnityAppController+Rendering&#46;o<br />  &quot;_UnityUseAnimatedAutorotation&quot;, referenced from&#58;<br />      WillRotateToInterfaceOrientation_DefaultImpl(objc_object*, objc_selector*, UIInterfaceOrientation, double) in UnityViewControllerBase&#46;o<br />      ViewWillTransitionToSize_DefaultImpl(objc_object*, objc_selector*, CGSize, id&lt;UIViewControllerTransitionCoordinator&gt;) in UnityViewControllerBase&#46;o<br />  &quot;_UnityShouldAutorotate&quot;, referenced from&#58;<br />      -&#91;UnityDefaultViewController supportedInterfaceOrientations&#93; in UnityViewControllerBase&#46;o<br />      -&#91;UnityAppController(ViewHandling) createRootViewController&#93; in UnityAppController+ViewHandling&#46;o<br />      -&#91;UnityAppController(ViewHandling) checkOrientationRequest&#93; in UnityAppController+ViewHandling&#46;o<br />  &quot;_UnityPlayerLoop&quot;, referenced from&#58;<br />      _UnityRepaint in UnityAppController+Rendering&#46;o<br />      -&#91;UnityAppController applicationWillResignActive&#58;&#93; in UnityAppController&#46;o<br />  &quot;_UnityWillResume&quot;, referenced from&#58;<br />      -&#91;UnityAppController applicationDidBecomeActive&#58;&#93; in UnityAppController&#46;o<br />  &quot;_UnityGetRenderingResolution&quot;, referenced from&#58;<br />      -&#91;UnityView recreateGLESSurfaceIfNeeded&#93; in UnityView&#46;o<br />      -&#91;UnityView recreateGLESSurface&#93; in UnityView&#46;o<br />  &quot;_UnityGetTargetFPS&quot;, referenced from&#58;<br />      -&#91;UnityAppController(Rendering) createDisplayLink&#93; in UnityAppController+Rendering&#46;o<br />  &quot;_UnityIsPaused&quot;, referenced from&#58;<br />      -&#91;UnityAppController(UnityInterface) paused&#93; in UnityAppController+UnityInterface&#46;o<br />      -&#91;UnityAppController(Rendering) repaint&#93; in UnityAppController+Rendering&#46;o<br />      -&#91;UnityView didRotate&#93; in UnityView&#46;o<br />      -&#91;UnityView recreateGLESSurface&#93; in UnityView&#46;o<br />      -&#91;UnityAppController applicationDidBecomeActive&#58;&#93; in UnityAppController&#46;o<br />      -&#91;UnityAppController(ViewHandling) showGameUI&#93; in UnityAppController+ViewHandling&#46;o<br />  &quot;_UnityReportWWWStatusError&quot;, referenced from&#58;<br />      -&#91;UnityWWWConnectionDelegate connection&#58;didReceiveResponse&#58;&#93; in WWWConnection&#46;o<br />  &quot;UnitySetLastLocation(double, float, float, float, float, float)&quot;, referenced from&#58;<br />      -&#91;LocationServiceDelegate locationManager&#58;didUpdateLocations&#58;&#93; in iPhone_Sensors&#46;o<br />  &quot;_UnityGetLaunchScreenXib&quot;, referenced from&#58;<br />      -&#91;SplashScreenController create&#58;&#93; in SplashScreen&#46;o<br />  &quot;_UnityReportWWWReceivedResponse&quot;, referenced from&#58;<br />      -&#91;UnityWWWConnectionDelegate connection&#58;didReceiveResponse&#58;&#93; in WWWConnection&#46;o<br />  &quot;_UnityADBannerViewWasClicked&quot;, referenced from&#58;<br />      -&#91;UnityADBanner bannerViewActionDidFinish&#58;&#93; in iAD&#46;o<br />  &quot;_UnityReportWWWReceivedData&quot;, referenced from&#58;<br />      -&#91;UnityWWWConnectionDelegate connection&#58;didReceiveData&#58;&#93; in WWWConnection&#46;o<br />  &quot;_UnityReportWWWFailedWithError&quot;, referenced from&#58;<br />      -&#91;UnityWWWConnectionDelegate connection&#58;didFailWithError&#58;&#93; in WWWConnection&#46;o<br />  &quot;_UnitySetFBOMetal&quot;, referenced from&#58;<br />      _PreparePresentMTL in MetalHelper&#46;o<br />  &quot;_UnityFinishRendering&quot;, referenced from&#58;<br />      -&#91;UnityAppController(ViewHandling) orientInterface&#58;&#93; in UnityAppController+ViewHandling&#46;o<br />  &quot;_UnityInitApplicationNoGraphics&quot;, referenced from&#58;<br />      -&#91;UnityAppController application&#58;didFinishLaunchingWithOptions&#58;&#93; in UnityAppController&#46;o<br />  &quot;_UnitySendLocalNotification&quot;, referenced from&#58;<br />      -&#91;UnityAppController application&#58;didReceiveLocalNotification&#58;&#93; in UnityAppController&#46;o<br />      -&#91;UnityAppController application&#58;didFinishLaunchingWithOptions&#58;&#93; in UnityAppController&#46;o<br />  &quot;_UnitySendTouchesBegin&quot;, referenced from&#58;<br />      -&#91;UnityView touchesBegan&#58;withEvent&#58;&#93; in UnityView&#46;o<br />  &quot;_UnityDisableDepthAndStencilBuffers&quot;, referenced from&#58;<br />      -&#91;UnityView recreateGLESSurfaceIfNeeded&#93; in UnityView&#46;o<br />      -&#91;UnityView recreateGLESSurface&#93; in UnityView&#46;o<br />  &quot;_UnityParseCommandLine&quot;, referenced from&#58;<br />      _main in main&#46;o<br />ld&#58; symbol(s) not found for architecture arm64<br />clang&#58; error&#58; linker command failed with exit code 1 (use -v to see invocation)<br />


Ld /Users/visualeyz/Library/Developer/Xcode/DerivedData/Unity-iPhone-dowofkqivknsthebpcwaxcuenzgi/Build/Products/Debug-iphoneos/greatescape&#46;app/greatescape normal arm64<br />    cd &quot;/Users/visualeyz/MM Demo - Durovis/MoonMed&quot;<br />    export IPHONEOS_DEPLOYMENT_TARGET=8&#46;1<br />    export PATH=&quot;/Applications/Xcode&#46;app/Contents/Developer/Platforms/iPhoneOS&#46;platform/Developer/usr/bin&#58;/Applications/Xcode&#46;app/Contents/Developer/usr/bin&#58;/usr/bin&#58;/bin&#58;/usr/sbin&#58;/sbin&quot;<br />    /Applications/Xcode&#46;app/Contents/Developer/Toolchains/XcodeDefault&#46;xctoolchain/usr/bin/clang++ -arch arm64 -isysroot /Applications/Xcode&#46;app/Contents/Developer/Platforms/iPhoneOS&#46;platform/Developer/SDKs/iPhoneOS8&#46;3&#46;sdk -L/Users/visualeyz/Library/Developer/Xcode/DerivedData/Unity-iPhone-dowofkqivknsthebpcwaxcuenzgi/Build/Products/Debug-iphoneos -L/Users/visualeyz/MM\ Demo\ -\ Durovis/MoonMed -L/Users/visualeyz/MM\ Demo\ -\ Durovis/MoonMed/Libraries -L/Users/visualeyz/MM\ Demo\ -\ Durovis/MoonMed/Libraries/Plugins/iOS -F/Users/visualeyz/Library/Developer/Xcode/DerivedData/Unity-iPhone-dowofkqivknsthebpcwaxcuenzgi/Build/Products/Debug-iphoneos -filelist /Users/visualeyz/Library/Developer/Xcode/DerivedData/Unity-iPhone-dowofkqivknsthebpcwaxcuenzgi/Build/Intermediates/Unity-iPhone&#46;build/Debug-iphoneos/Unity-iPhone&#46;build/Objects-normal/arm64/greatescape&#46;LinkFileList -dead_strip -weak_framework CoreMotion -weak-lSystem -stdlib=libc++ -fobjc-arc -fobjc-link-runtime -miphoneos-version-min=8&#46;1 -framework Foundation -framework UIKit -framework OpenGLES -framework QuartzCore -framework OpenAL -liconv&#46;2 -framework AudioToolbox -framework CFNetwork -framework MediaPlayer -framework CoreLocation -framework SystemConfiguration -weak_framework iAd -framework CoreMedia -framework CoreVideo -weak_framework AVFoundation -framework CoreGraphics -weak_framework CoreMotion -liPhone-lib -ldivesensor -Xlinker -dependency_info -Xlinker /Users/visualeyz/Library/Developer/Xcode/DerivedData/Unity-iPhone-dowofkqivknsthebpcwaxcuenzgi/Build/Intermediates/Unity-iPhone&#46;build/Debug-iphoneos/Unity-iPhone&#46;build/Objects-normal/arm64/greatescape_dependency_info&#46;dat -o /Users/visualeyz/Library/Developer/Xcode/DerivedData/Unity-iPhone-dowofkqivknsthebpcwaxcuenzgi/Build/Products/Debug-iphoneos/greatescape&#46;app/greatescape<br /><br />ld&#58; warning&#58; ignoring file /Users/visualeyz/MM Demo - Durovis/MoonMed/Libraries/libiPhone-lib&#46;a, file was built for archive which is not the architecture being linked (arm64)&#58; /Users/visualeyz/MM Demo - Durovis/MoonMed/Libraries/libiPhone-lib&#46;a<br />Undefined symbols for architecture arm64&#58;<br />  &quot;_UnityRegisterProInterface&quot;, referenced from&#58;<br />      +&#91;UnityAppController(RegisterProInterface) load&#93; in UnityProInterface&#46;o<br />  &quot;_UnityADInterstitialADWasLoaded&quot;, referenced from&#58;<br />      -&#91;UnityInterstitialAd interstitialAdDidLoad&#58;&#93; in iAD&#46;o<br />  &quot;_UnityADBannerViewWasLoaded&quot;, referenced from&#58;<br />      -&#91;UnityADBanner bannerViewDidLoadAd&#58;&#93; in iAD&#46;o<br />  &quot;_UnityDropViewTouchProcessing&quot;, referenced from&#58;<br />      -&#91;UnityADBanner dealloc&#93; in iAD&#46;o<br />  &quot;_UnitySetLogEntryHandler&quot;, referenced from&#58;<br />      UnityInitTrampoline() in UnityAppController&#46;o<br />  &quot;_UnityCleanup&quot;, referenced from&#58;<br />      -&#91;UnityAppController applicationWillTerminate&#58;&#93; in UnityAppController&#46;o<br />  &quot;_UnityOnApplicationWillResignActive&quot;, referenced from&#58;<br />      -&#91;UnityAppController applicationWillResignActive&#58;&#93; in UnityAppController&#46;o<br />  &quot;_UnityGetAppBackgroundBehavior&quot;, referenced from&#58;<br />      -&#91;UnityAppController applicationWillResignActive&#58;&#93; in UnityAppController&#46;o<br />  &quot;_UnitySendRemoteNotificationError&quot;, referenced from&#58;<br />      -&#91;UnityAppController application&#58;didFailToRegisterForRemoteNotificationsWithError&#58;&#93; in UnityAppController&#46;o<br />  &quot;_UnitySendDeviceToken&quot;, referenced from&#58;<br />      -&#91;UnityAppController application&#58;didRegisterForRemoteNotificationsWithDeviceToken&#58;&#93; in UnityAppController&#46;o<br />  &quot;_UnityLoadApplication&quot;, referenced from&#58;<br />      -&#91;UnityAppController startUnity&#58;&#93; in UnityAppController&#46;o<br />  &quot;_UnitySetPlayerFocus&quot;, referenced from&#58;<br />      -&#91;UnityAppController startUnity&#58;&#93; in UnityAppController&#46;o<br />      -&#91;UnityAppController applicationDidBecomeActive&#58;&#93; in UnityAppController&#46;o<br />      -&#91;UnityAppController applicationWillResignActive&#58;&#93; in UnityAppController&#46;o<br />  &quot;_UnitySendTouchesMoved&quot;, referenced from&#58;<br />      -&#91;UnityView touchesMoved&#58;withEvent&#58;&#93; in UnityView&#46;o<br />  &quot;_UnitySendTouchesEnded&quot;, referenced from&#58;<br />      -&#91;UnityView touchesEnded&#58;withEvent&#58;&#93; in UnityView&#46;o<br />  &quot;_UnityInitApplicationGraphics&quot;, referenced from&#58;<br />      -&#91;UnityAppController startUnity&#58;&#93; in UnityAppController&#46;o<br />  &quot;_UnityGetSRGBRequested&quot;, referenced from&#58;<br />      -&#91;UnityView recreateGLESSurfaceIfNeeded&#93; in UnityView&#46;o<br />      -&#91;UnityView recreateGLESSurface&#93; in UnityView&#46;o<br />  &quot;_UnityFinishedMetalFrame&quot;, referenced from&#58;<br />      ___TeardownFrameRenderingMTL_block_invoke in MetalHelper&#46;o<br />  &quot;_UnityWillPause&quot;, referenced from&#58;<br />      -&#91;UnityAppController applicationWillResignActive&#58;&#93; in UnityAppController&#46;o<br />  &quot;_UnityGetDesiredMSAASampleCount&quot;, referenced from&#58;<br />      -&#91;UnityView recreateGLESSurfaceIfNeeded&#93; in UnityView&#46;o<br />      -&#91;UnityView recreateGLESSurface&#93; in UnityView&#46;o<br />  &quot;_UnityDidCaptureVideoFrame&quot;, referenced from&#58;<br />      -&#91;CameraCaptureController captureOutput&#58;didOutputSampleBuffer&#58;fromConnection&#58;&#93; in CameraCapture&#46;o<br />  &quot;_UnityReportWWWFinishedLoadingData&quot;, referenced from&#58;<br />      -&#91;UnityWWWConnectionDelegate connectionDidFinishLoading&#58;&#93; in WWWConnection&#46;o<br />  &quot;_UnityStartMetalFrame&quot;, referenced from&#58;<br />      _PrepareFrameRenderingMTL in MetalHelper&#46;o<br />  &quot;_UnityGetCommandBufferMetal&quot;, referenced from&#58;<br />      _PresentMTL in MetalHelper&#46;o<br />  &quot;_UnityCreateExternalColorSurfaceMTL&quot;, referenced from&#58;<br />      _CreateUnityRenderBuffersMTL in MetalHelper&#46;o<br />      _PrepareRenderingMTL in MetalHelper&#46;o<br />  &quot;_UnityUpdateDisplayList&quot;, referenced from&#58;<br />      -&#91;DisplayManager updateDisplayListInUnity&#93; in DisplayManager&#46;o<br />  &quot;_UnityRequestedScreenOrientation&quot;, referenced from&#58;<br />      -&#91;UnityAppController(ViewHandling) createRootViewController&#93; in UnityAppController+ViewHandling&#46;o<br />      -&#91;UnityAppController(ViewHandling) checkOrientationRequest&#93; in UnityAppController+ViewHandling&#46;o<br />  &quot;_UnityGetDataContextGLES&quot;, referenced from&#58;<br />      -&#91;DisplayConnection initRendering&#93; in DisplayManager&#46;o<br />  &quot;_UnitySetAsDefaultFBOMetal&quot;, referenced from&#58;<br />      _PreparePresentMTL in MetalHelper&#46;o<br />      _PrepareRenderingMTL in MetalHelper&#46;o<br />  &quot;_UnityIsCaptureScreenshotRequested&quot;, referenced from&#58;<br />      _PreparePresentGLES in GlesHelper&#46;o<br />      _PreparePresentMTL in MetalHelper&#46;o<br />  &quot;_UnityDisableRenderBuffers&quot;, referenced from&#58;<br />      -&#91;DisplayManager screenDidDisconnect&#58;&#93; in DisplayManager&#46;o<br />      _PrepareRenderingMTL in MetalHelper&#46;o<br />  &quot;_UnityPrepareEndMetalFrame&quot;, referenced from&#58;<br />      _TeardownFrameRenderingMTL in MetalHelper&#46;o<br />  &quot;_UnityCaptureScreenshot&quot;, referenced from&#58;<br />      _PreparePresentGLES in GlesHelper&#46;o<br />      _PreparePresentMTL in MetalHelper&#46;o<br />  &quot;_UnitySetAsDefaultFBO&quot;, referenced from&#58;<br />      _PreparePresentGLES in GlesHelper&#46;o<br />      _PrepareFrameRenderingGLES in GlesHelper&#46;o<br />  &quot;_UnitySetFBO&quot;, referenced from&#58;<br />      _PreparePresentGLES in GlesHelper&#46;o<br />  &quot;_UnitySendTouchesCancelled&quot;, referenced from&#58;<br />      -&#91;UnityView touchesCancelled&#58;withEvent&#58;&#93; in UnityView&#46;o<br />  &quot;_UnityBlitToSystemFBOMetal&quot;, referenced from&#58;<br />      _PreparePresentMTL in MetalHelper&#46;o<br />  &quot;_UnityBlitToSystemFB&quot;, referenced from&#58;<br />      _PreparePresentGLES in GlesHelper&#46;o<br />  &quot;_UnitySendRemoteNotification&quot;, referenced from&#58;<br />      -&#91;UnityAppController application&#58;didReceiveRemoteNotification&#58;&#93; in UnityAppController&#46;o<br />      -&#91;UnityAppController application&#58;didFinishLaunchingWithOptions&#58;&#93; in UnityAppController&#46;o<br />  &quot;_UnityDestroyExternalSurface&quot;, referenced from&#58;<br />      _DestroyUnityRenderBuffersGLES in GlesHelper&#46;o<br />      _DestroyUnityRenderBuffersMTL in MetalHelper&#46;o<br />  &quot;_UnityCreateExternalSurfaceGLES&quot;, referenced from&#58;<br />      _CreateUnityRenderBuffersGLES in GlesHelper&#46;o<br />  &quot;_UnityReportResizeView&quot;, referenced from&#58;<br />      -&#91;UnityView onUpdateSurfaceSize&#58;&#93; in UnityView&#46;o<br />  &quot;_UnityCreateDummySurface&quot;, referenced from&#58;<br />      _CreateUnityRenderBuffersGLES in GlesHelper&#46;o<br />      _CreateUnityRenderBuffersMTL in MetalHelper&#46;o<br />  &quot;_UnityIsOrientationEnabled&quot;, referenced from&#58;<br />      -&#91;UnityDefaultViewController supportedInterfaceOrientations&#93; in UnityViewControllerBase&#46;o<br />  &quot;_UnityRegisterFBO&quot;, referenced from&#58;<br />      _CreateUnityRenderBuffersGLES in GlesHelper&#46;o<br />  &quot;_UnityHasRenderingAPIExtension&quot;, referenced from&#58;<br />      _InitRenderingGLES in GlesHelper&#46;o<br />  &quot;_UnityReportBackbufferChange&quot;, referenced from&#58;<br />      -&#91;UnityView recreateGLESSurface&#93; in UnityView&#46;o<br />  &quot;_UnityReportWWWSentData&quot;, referenced from&#58;<br />      -&#91;UnityWWWConnectionDelegate connection&#58;didSendBodyData&#58;totalBytesWritten&#58;totalBytesExpectedToWrite&#58;&#93; in WWWConnection&#46;o<br />  &quot;_UnitySetViewTouchProcessing&quot;, referenced from&#58;<br />      -&#91;KeyboardDelegate init&#93; in Keyboard&#46;o<br />      -&#91;UnityADBanner initImpl&#58;layout&#58;type&#58;&#93; in iAD&#46;o<br />  &quot;_UnityCreateExternalDepthSurfaceMTL&quot;, referenced from&#58;<br />      _CreateUnityRenderBuffersMTL in MetalHelper&#46;o<br />  &quot;UnitySetLastHeading(float, float, float, float, float, double)&quot;, referenced from&#58;<br />      -&#91;LocationServiceDelegate locationManager&#58;didUpdateHeading&#58;&#93; in iPhone_Sensors&#46;o<br />  &quot;_UnityPause&quot;, referenced from&#58;<br />      -&#91;UnityAppController(UnityInterface) setPaused&#58;&#93; in UnityAppController+UnityInterface&#46;o<br />      -&#91;UnityAppController applicationDidBecomeActive&#58;&#93; in UnityAppController&#46;o<br />      -&#91;UnityAppController applicationWillResignActive&#58;&#93; in UnityAppController&#46;o<br />      -&#91;UnityADBanner bannerViewActionShouldBegin&#58;willLeaveApplication&#58;&#93; in iAD&#46;o<br />      -&#91;UnityADBanner bannerViewActionDidFinish&#58;&#93; in iAD&#46;o<br />      -&#91;UnityInterstitialAd viewDidDisappear&#58;&#93; in iAD&#46;o<br />      -&#91;UnityInterstitialAd viewWillAppear&#58;&#93; in iAD&#46;o<br />      &#46;&#46;&#46;<br />     (maybe you meant&#58; _UnityPauseCameraCapture)<br />  &quot;_UnityIsRenderingAPISupported&quot;, referenced from&#58;<br />      SelectRenderingAPIImpl() in UnityAppController+Rendering&#46;o<br />  &quot;_UnityInputProcess&quot;, referenced from&#58;<br />      _UnityRepaint in UnityAppController+Rendering&#46;o<br />  &quot;_UnityUseAnimatedAutorotation&quot;, referenced from&#58;<br />      WillRotateToInterfaceOrientation_DefaultImpl(objc_object*, objc_selector*, UIInterfaceOrientation, double) in UnityViewControllerBase&#46;o<br />      ViewWillTransitionToSize_DefaultImpl(objc_object*, objc_selector*, CGSize, id&lt;UIViewControllerTransitionCoordinator&gt;) in UnityViewControllerBase&#46;o<br />  &quot;_UnityShouldAutorotate&quot;, referenced from&#58;<br />      -&#91;UnityDefaultViewController supportedInterfaceOrientations&#93; in UnityViewControllerBase&#46;o<br />      -&#91;UnityAppController(ViewHandling) createRootViewController&#93; in UnityAppController+ViewHandling&#46;o<br />      -&#91;UnityAppController(ViewHandling) checkOrientationRequest&#93; in UnityAppController+ViewHandling&#46;o<br />  &quot;_UnityPlayerLoop&quot;, referenced from&#58;<br />      _UnityRepaint in UnityAppController+Rendering&#46;o<br />      -&#91;UnityAppController applicationWillResignActive&#58;&#93; in UnityAppController&#46;o<br />  &quot;_UnityWillResume&quot;, referenced from&#58;<br />      -&#91;UnityAppController applicationDidBecomeActive&#58;&#93; in UnityAppController&#46;o<br />  &quot;_UnityGetRenderingResolution&quot;, referenced from&#58;<br />      -&#91;UnityView recreateGLESSurfaceIfNeeded&#93; in UnityView&#46;o<br />      -&#91;UnityView recreateGLESSurface&#93; in UnityView&#46;o<br />  &quot;_UnityGetTargetFPS&quot;, referenced from&#58;<br />      -&#91;UnityAppController(Rendering) createDisplayLink&#93; in UnityAppController+Rendering&#46;o<br />  &quot;_UnityIsPaused&quot;, referenced from&#58;<br />      -&#91;UnityAppController(UnityInterface) paused&#93; in UnityAppController+UnityInterface&#46;o<br />      -&#91;UnityAppController(Rendering) repaint&#93; in UnityAppController+Rendering&#46;o<br />      -&#91;UnityView didRotate&#93; in UnityView&#46;o<br />      -&#91;UnityView recreateGLESSurface&#93; in UnityView&#46;o<br />      -&#91;UnityAppController applicationDidBecomeActive&#58;&#93; in UnityAppController&#46;o<br />      -&#91;UnityAppController(ViewHandling) showGameUI&#93; in UnityAppController+ViewHandling&#46;o<br />  &quot;_UnityReportWWWStatusError&quot;, referenced from&#58;<br />      -&#91;UnityWWWConnectionDelegate connection&#58;didReceiveResponse&#58;&#93; in WWWConnection&#46;o<br />  &quot;UnitySetLastLocation(double, float, float, float, float, float)&quot;, referenced from&#58;<br />      -&#91;LocationServiceDelegate locationManager&#58;didUpdateLocations&#58;&#93; in iPhone_Sensors&#46;o<br />  &quot;_UnityGetLaunchScreenXib&quot;, referenced from&#58;<br />      -&#91;SplashScreenController create&#58;&#93; in SplashScreen&#46;o<br />  &quot;_UnityReportWWWReceivedResponse&quot;, referenced from&#58;<br />      -&#91;UnityWWWConnectionDelegate connection&#58;didReceiveResponse&#58;&#93; in WWWConnection&#46;o<br />  &quot;_UnityADBannerViewWasClicked&quot;, referenced from&#58;<br />      -&#91;UnityADBanner bannerViewActionDidFinish&#58;&#93; in iAD&#46;o<br />  &quot;_UnityReportWWWReceivedData&quot;, referenced from&#58;<br />      -&#91;UnityWWWConnectionDelegate connection&#58;didReceiveData&#58;&#93; in WWWConnection&#46;o<br />  &quot;_UnityReportWWWFailedWithError&quot;, referenced from&#58;<br />      -&#91;UnityWWWConnectionDelegate connection&#58;didFailWithError&#58;&#93; in WWWConnection&#46;o<br />  &quot;_UnitySetFBOMetal&quot;, referenced from&#58;<br />      _PreparePresentMTL in MetalHelper&#46;o<br />  &quot;_UnityFinishRendering&quot;, referenced from&#58;<br />      -&#91;UnityAppController(ViewHandling) orientInterface&#58;&#93; in UnityAppController+ViewHandling&#46;o<br />  &quot;_UnityInitApplicationNoGraphics&quot;, referenced from&#58;<br />      -&#91;UnityAppController application&#58;didFinishLaunchingWithOptions&#58;&#93; in UnityAppController&#46;o<br />  &quot;_UnitySendLocalNotification&quot;, referenced from&#58;<br />      -&#91;UnityAppController application&#58;didReceiveLocalNotification&#58;&#93; in UnityAppController&#46;o<br />      -&#91;UnityAppController application&#58;didFinishLaunchingWithOptions&#58;&#93; in UnityAppController&#46;o<br />  &quot;_UnitySendTouchesBegin&quot;, referenced from&#58;<br />      -&#91;UnityView touchesBegan&#58;withEvent&#58;&#93; in UnityView&#46;o<br />  &quot;_UnityDisableDepthAndStencilBuffers&quot;, referenced from&#58;<br />      -&#91;UnityView recreateGLESSurfaceIfNeeded&#93; in UnityView&#46;o<br />      -&#91;UnityView recreateGLESSurface&#93; in UnityView&#46;o<br />  &quot;_UnityParseCommandLine&quot;, referenced from&#58;<br />      _main in main&#46;o<br />ld&#58; symbol(s) not found for architecture arm64<br />clang&#58; error&#58; linker command failed with exit code 1 (use -v to see invocation)<br />

marksmen

Posts: 6

Joined: 30.04.2015


Re: [URGENT] Unity 5.1 linker error

by marksmen on May 6th, 2015 00:07 AM

The demo you sent, however compiles fine. I am going to try to rebuild some components and re-test.

marksmen

Posts: 6

Joined: 30.04.2015


Re: [URGENT] Unity 5.1 linker error

by marksmen on May 6th, 2015 05:29 AM

Torben,

Thank you again for the plugin and your responsiveness. I had to toss out some old files. I have done 2 successful builds with 2.1.1.

marksmen

Posts: 6

Joined: 30.04.2015


Re: [URGENT] Unity 5.1 linker error

by Torben on May 6th, 2015 17:08 PM

Thank you, for your feedback and your patience :)

Torben

Posts: 63

Joined: 26.03.2014

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