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Re: Durovis Dive Play Computer Games Easy Step Guide
Re: Durovis Dive Play Computer Games Easy Step Guide
by keysersozeh on Feb 14th, 2014 12:01 PM
@ Moerf
Thanks alot. I will buy tridef this evening then.
edit: scratch that.. i will try vieiro 1st. It's free and i heard its quite good. Supporting less games then TriDef.. but that again Tridef costs 40 euro.keysersozeh
Posts: 5
Joined: 12.02.2014
Re: Durovis Dive Play Computer Games Easy Step Guide
by DarkOrb on Mar 6th, 2014 22:02 PM
Hey,
Are there any improvements?
I think, my Wireless Lan is to slow for this, right? (16 mbit/s). Is there any way to stream the whole content through the usb cable? And what is better in performance: Splashtop, Kainy or Limelight? And is everything faster when i got my new phone? (Now ive testet it with a "Galaxy S3 Mini", next week i get a "Nexus 5"
My PC Hardware should be fast enough: gtx670, ie 3330 @3.0GhZ, 8GB Ram.DarkOrb
Posts: 1
Joined: 06.03.2014
Re: Durovis Dive Play Computer Games Easy Step Guide
by turilas on Mar 7th, 2014 08:57 AM
I have gtx 650 ti boost oc and xeon e3-1230v2 and have lag problem too with 300 mb wifi with splashtop and kainy... So do we need to use 1280x720 resolution ?
turilas
Posts: 9
Joined: 24.02.2014
Re: Durovis Dive Play Computer Games Easy Step Guide
by Moerf on Mar 7th, 2014 10:17 AM
"turilas" wrote:
I have gtx 650 ti boost oc and xeon e3-1230v2 and have lag problem too with 300 mb wifi with splashtop and kainy... So do we need to use 1280x720 resolution ?
You should measure the real speed you can achieve via the wireless lan. As I read from the limelight and NVidia shield thread many also complain about lag because in their setup some component is limiting the real wireless speed. Either being their phone or tablet just single antenna equipped and not MIMO-capable or also some phones are just too slow to decode 1080p and get this much data over wifi.
Could you try USB tethering if that works better for you?"DarkOrb" wrote:
Hey,
Are there any improvements?
I think, my Wireless Lan is to slow for this, right? (16 mbit/s). Is there any way to stream the whole content through the usb cable? And what is better in performance: Splashtop, Kainy or Limelight? And is everything faster when i got my new phone? (Now ive testet it with a "Galaxy S3 Mini", next week i get a "Nexus 5"
My PC Hardware should be fast enough: gtx670, ie 3330 @3.0GhZ, 8GB Ram.
Regarding improvements: I have not tested Kainy nor Limelight for some time now.
Wireless speed: Yes, your wireless connection is too slow. Actually 16 mbit/s real world speed should be close to enough in some games. But from experience with 1080p streaming from PC to PC over LAN I suspect you need around 30-40 mbit real connection speed at all times.
The Nexus 5 will make it possible to achieve this in USB-tethering mode. Splashtop should work nicely then. also it is really heavy on the CPU. So try it with some non-demanding games for troubleshoot. When you then lower the CRF value in Splashtop as I showed earlier in this thread:
viewtopic.php?f=6&t=2618&start=10#p3314"Moerf" wrote:
OK now to the process explorer. It seems that Splashtop is accessing the registry to get some of its encoding and connection settings. It tries to read some settings and if they cannot be found just uses a default value. This can be used to alter - inside some limits - image quality and bandwidth use. The list of settings can be found at the bottom, as it is quite large.
Important to note, the quality of the stream can be influenced by the user! For me those settings in the registry worked easily:
[list:2x4qu99p]
[*:2x4qu99p] x264UseRegSettings - 1[/*:m:2x4qu99p]
[*:2x4qu99p] x264RFConst - 0 to 40 see here for information on this parameter: http://slhck.info/crf.html , https://trac.handbrake.fr/wiki/ConstantQuality [/*:m:2x4qu99p]
[*:2x4qu99p] ForceFPS - 15 to 30[/*:m:2x4qu99p][/list:u:2x4qu99p]
3. Splashtop with kind of smooth RFConst setting (currently 25-30, have to do further work on it) USB 2.0 tethering:
[list:2x4qu99p]
[*:2x4qu99p] Low lag[/*:m:2x4qu99p]
[*:2x4qu99p] Stable, no smooth frame rate[/*:m:2x4qu99p]
[*:2x4qu99p] Same gigantic strain on the CPU (i have an i5, clocked to 3.8 GHz) even with hardware encoder enabled it shows 100% in nearly every title and some games feel kind of not-smooth once in every 10 seconds[/*:m:2x4qu99p]
[*:2x4qu99p] No fullscreen or fullscreen is hard to achieve[/*:m:2x4qu99p]
[*:2x4qu99p] 1080p looks like 1080p or less[/*:m:2x4qu99p]
[*:2x4qu99p] Bandwidth is limited to around 25 Megabit/s in USB 2.0 use. Nearly enough for 1080p/30fps.[/*:m:2x4qu99p]
[*:2x4qu99p] Minor color banding, nearly no compression artifacts.[/*:m:2x4qu99p][/list:u:2x4qu99p]
Now to test what is possible concerning image quality.
4. Splashtop with min RFConst setting of 0 used other PC to test bandwidth:
[list:2x4qu99p]
[*:2x4qu99p] Low lag[/*:m:2x4qu99p]
[*:2x4qu99p] Stable, smooth frame rate[/*:m:2x4qu99p]
[*:2x4qu99p] Same gigantic strain on the CPU (i have an i5, clocked to 3.8 GHz) even with hardware encoder enabled it shows 100% in nearly every title and some games feel kind of not-smooth once in every 10 seconds[/*:m:2x4qu99p]
[*:2x4qu99p] No fullscreen or fullscreen is hard to achieve[/*:m:2x4qu99p]
[*:2x4qu99p] 1080p looks like 1080p original[/*:m:2x4qu99p]
[*:2x4qu99p] Bandwidth is around 100 Megabit/s in 100MBit LAN. Enough for 1080p/30fps.[/*:m:2x4qu99p]
[*:2x4qu99p] No color banding, no compression artifacts.[/*:m:2x4qu99p][/list:u:2x4qu99p]
After that I wondered why I cannot achieve more than 10-15 Mbit over wireless (G) to my phone and why the connection was sometimes jerky/jacking. Maybe it has to do with TCP over WLAN instead of using UDP as NVidia does. I am not sure about that but I will try to do some tests there as well.Moerf
Posts: 21
Joined: 10.12.2013
Re: Durovis Dive Play Computer Games Easy Step Guide
by turilas on Mar 7th, 2014 21:24 PM
You should measure the real speed you can achieve via the wireless lan. As I read from the limelight and NVidia shield thread many also complain about lag because in their setup some component is limiting the real wireless speed. Either being their phone or tablet just single antenna equipped and not MIMO-capable or also some phones are just too slow to decode 1080p and get this much data over wifi.
Could you try USB tethering if that works better for you?
I have strange problem with my Xperia Z1... When i put to usb tether and wlan connection, it will drain battery faster than with wifi only so im afraid to use it that way. But i will give try for my 3g connection xDturilas
Posts: 9
Joined: 24.02.2014
Re: Durovis Dive Play Computer Games Easy Step Guide
by turilas on Mar 7th, 2014 21:38 PM
"turilas" wrote:
You should measure the real speed you can achieve via the wireless lan. As I read from the limelight and NVidia shield thread many also complain about lag because in their setup some component is limiting the real wireless speed. Either being their phone or tablet just single antenna equipped and not MIMO-capable or also some phones are just too slow to decode 1080p and get this much data over wifi.
Could you try USB tethering if that works better for you?
I have strange problem with my Xperia Z1... When i put to usb tether and wlan connection, it will drain battery faster than with wifi only so im afraid to use it that way. But i will give try for my 3g connection xD
3g were worse than wifi... after 2 min it drained 4 % from battery :Sturilas
Posts: 9
Joined: 24.02.2014
Re: Durovis Dive Play Computer Games Easy Step Guide
by turilas on Mar 10th, 2014 17:26 PM
How about this and Limelight ? Kainy is overally better than Limelight but i feel that it get only 20 fps in 1.73 patch.
Edit. Actually i could test it and post what good and bad it has
Edit. So it worked well before i got crash on custom added game (Everquest Next Landmark). So Kainy is best option so far :/turilas
Posts: 9
Joined: 24.02.2014
Re: Durovis Dive Play Computer Games Easy Step Guide
by Moerf on Mar 25th, 2014 10:42 AM
Hey folks,
I just wanted to let you know that the newest version of Limelight is also available in the play store now and it is a huge step concerning image quality.
So 1080p/30fps and 1080p/60fps now really use up to 30MBit of bandwidth which is about what is needed for nearly no artifacts anymore.
I tested it via a USB OTG LAN adapter which worked quite well. Only sometimes Limelight would tell me my phone (Nexus 5) would be too slow for 1080p/60fps and I got artifacts because of that.
But 1080p/30fps looks marvelous and this rocks!
I also settled to use a self-built head-tracking kit with the PS3-Eye cam and FreeTrack to emulate mouse-use or TrackIR. This solution is infinitely more accurate than our phone's sensors. At least with the current state of the software.Moerf
Posts: 21
Joined: 10.12.2013
Re: Durovis Dive Play Computer Games Easy Step Guide
by Checksum on Apr 3rd, 2014 03:09 AM
Someone have recipe to make full yaw/pitch/roll and not only mouse emulator ?
Checksum
Posts: 10
Joined: 25.12.2013
Re: Durovis Dive Play Computer Games Easy Step Guide
by Torben on Apr 21st, 2014 22:48 PM
Hi!
Just found this thread
What do you play with your dive?
I recently played BF3 and made a video http://youtu.be/Q8wCEwxIBYM
Software I used:
dive headtracker (with a freePIE wrapper built with unity)
freePIE
GlovePIE (I used a wiimote and was too lazy to port my old script to FreePIE)
TriDef
SplashtopTorben
Posts: 63
Joined: 26.03.2014
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